- AbstractGameFactory - Class in uk.co.electronstudio.retrowar
-
GameFactories provide RetroWar with info about a game and generate an
instance of the game on demand, applying any configuration that has been
stored in the factory.
- AbstractGameFactory(name, levels, pathPrefix) - Constructor for class uk.co.electronstudio.retrowar.AbstractGameFactory
-
GameFactories provide RetroWar with info about a game and generate an
instance of the game on demand, applying any configuration that has been
stored in the factory.
- AbstractGameFactory() - Constructor for class uk.co.electronstudio.retrowar.AbstractGameFactory
-
GameFactories provide RetroWar with info about a game and generate an
instance of the game on demand, applying any configuration that has been
stored in the factory.
- additionalRendering(batch) - Method in class uk.co.electronstudio.retrowar.screens.MenuScreen
-
- AndroidLogger - Class in uk.co.electronstudio.retrowar.utils
-
Logging for Android build. Attempts to use Sentry too if its configured
- AndroidLogger(version, dsn) - Constructor for class uk.co.electronstudio.retrowar.utils.AndroidLogger
-
Logging for Android build. Attempts to use Sentry too if its configured
- AnimatedTexture - Class in uk.co.electronstudio.retrowar.utils
-
Stores a number of frames (each a TextureRegion) that make up an animation.
- AnimatedTexture(delay, tex, mode) - Constructor for class uk.co.electronstudio.retrowar.utils.AnimatedTexture
-
Stores a number of frames (each a TextureRegion) that make up an animation.
- AnimatedTexture(delay, t, p, mode) - Constructor for class uk.co.electronstudio.retrowar.utils.AnimatedTexture
-
- AnimatedTexture(delay, file, width, height, p, mode) - Constructor for class uk.co.electronstudio.retrowar.utils.AnimatedTexture
-
- AnimatedTexture(delay, sheet, name, mode) - Constructor for class uk.co.electronstudio.retrowar.utils.AnimatedTexture
-
- AnimatedTexture.Companion - Class in uk.co.electronstudio.retrowar.utils
-
- AnimatedTextureOrNull(delay, tex) - Method in class uk.co.electronstudio.retrowar.utils.AnimatedTexture.Companion
-
- anyKeyHit() - Method in class uk.co.electronstudio.retrowar.App
-
has any key or controller button or mouse recently been hit?
- App - Class in uk.co.electronstudio.retrowar
-
Main libgdx common application class. Created by platform specific launchers.
Delegates actual rendering loop to Screens
- App(callback, logger, manualGC) - Constructor for class uk.co.electronstudio.retrowar.App
-
Main libgdx common application class. Created by platform specific launchers.
Delegates actual rendering loop to Screens
- app - Static variable in class uk.co.electronstudio.retrowar.App
-
A static reference to the singleton Application
- App.Companion - Class in uk.co.electronstudio.retrowar
-
- applyMusicVolume(volume) - Method in class uk.co.electronstudio.retrowar.App
-
- Game - Class in uk.co.electronstudio.retrowar
-
top of the hierarchy, most abstract kind of Game we support. if you implement this you will do most everything
youself.
most games probably want to implement SimpleGame subclass instead to get menus.
- Game(session) - Constructor for class uk.co.electronstudio.retrowar.Game
-
top of the hierarchy, most abstract kind of Game we support. if you implement this you will do most everything
youself.
most games probably want to implement SimpleGame subclass instead to get menus.
- Game.UsesMouseAsInputDevice - Interface in uk.co.electronstudio.retrowar
-
For games that require mouse input, we dont supply the raw mouse co-ordinates, we convert them to
joystick vector. However to do this we need help from the game, so it must implement this interface.
- GameFactory - Class in uk.co.electronstudio.retrowar
-
produces Games. you may want to subclass this for your own Game, but you may be able
use it as-is by passing in your own constructor method
- GameFactory(name, createGame, i) - Constructor for class uk.co.electronstudio.retrowar.GameFactory
-
produces Games. you may want to subclass this for your own Game, but you may be able
use it as-is by passing in your own constructor method
- gameover() - Method in class uk.co.electronstudio.retrowar.Game
-
- GameSession - Class in uk.co.electronstudio.retrowar.screens
-
Created by richard on 23/06/2016.
A GDX screen (i.e. a render loop, used whenever a game is in progress)
intended to provide continuity between multiple games.
If you're only playing a single game this could be part of the game class,
but for a series of games you pass a single GameSession from game to game
to maintain the same players, scores, (network connections?)
- GameSession(factory, useSimpleGameSettings) - Constructor for class uk.co.electronstudio.retrowar.screens.GameSession
-
Created by richard on 23/06/2016.
A GDX screen (i.e. a render loop, used whenever a game is in progress)
intended to provide continuity between multiple games.
If you're only playing a single game this could be part of the game class,
but for a series of games you pass a single GameSession from game to game
to maintain the same players, scores, (network connections?)
- GameSession.GameState - Enum in uk.co.electronstudio.retrowar.screens
-
- GameSession.NetworkRole - Enum in uk.co.electronstudio.retrowar.screens
-
- GameState() - Constructor for enum uk.co.electronstudio.retrowar.screens.GameSession.GameState
-
- getA() - Method in class uk.co.electronstudio.retrowar.input.InputDevice
-
- getA() - Method in class uk.co.electronstudio.retrowar.input.NetworkInput
-
- getAdvertise() - Method in class uk.co.electronstudio.retrowar.SimpleApp
-
- getAimingVec() - Method in class uk.co.electronstudio.retrowar.input.InputDevice
-
- getAimingVec() - Method in class uk.co.electronstudio.retrowar.input.NetworkInput
-
- getAnim(name) - Method in class uk.co.electronstudio.retrowar.utils.SpriteSheet
-
- getApp() - Method in class uk.co.electronstudio.retrowar.App.Companion
-
A static reference to the singleton Application
- getApp() - Static method in class uk.co.electronstudio.retrowar.App
-
A static reference to the singleton Application
- getB() - Method in class uk.co.electronstudio.retrowar.input.InputDevice
-
- getB() - Method in class uk.co.electronstudio.retrowar.input.NetworkInput
-
- getBLING() - Method in class uk.co.electronstudio.retrowar.Resources.Companion
-
- getBLING() - Static method in class uk.co.electronstudio.retrowar.Resources
-
- getBuffering() - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- getCallback() - Method in class uk.co.electronstudio.retrowar.App
-
For setting maximum FPS,
- getCharArrayIndex() - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- getChars() - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- getClient() - Method in class uk.co.electronstudio.retrowar.App
-
May be null if no Client
- getClientId() - Method in class uk.co.electronstudio.retrowar.input.NetworkInput
-
- getClientPlayers() - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- getColor() - Method in class uk.co.electronstudio.retrowar.Player
-
A custom colour chosen by player in options
- getColor() - Method in class uk.co.electronstudio.retrowar.PlayerData
-
- getColor2() - Method in class uk.co.electronstudio.retrowar.Player
-
- getColor2() - Method in class uk.co.electronstudio.retrowar.PlayerData
-
- getColors() - Method in class uk.co.electronstudio.retrowar.Prefs
-
- getColourBeingEdited1() - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- getColourBeingEdited2() - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- getConfig() - Method in class uk.co.electronstudio.retrowar.utils.DesktopCallback
-
- getConnections() - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- getController() - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- getController() - Method in class uk.co.electronstudio.retrowar.screens.MenuScreen
-
- getController() - Method in class uk.co.electronstudio.retrowar.screens.SimpleTitleScreen
-
- getController() - Method in class uk.co.electronstudio.retrowar.TextGame
-
- getCONTROLLER1() - Method in class uk.co.electronstudio.retrowar.Resources.Companion
-
- getCONTROLLER2() - Method in class uk.co.electronstudio.retrowar.Resources.Companion
-
- getCONTROLLER3() - Method in class uk.co.electronstudio.retrowar.Resources.Companion
-
- getControllerId() - Method in class uk.co.electronstudio.retrowar.PlayerData
-
- getControllerMappings() - Method in class uk.co.electronstudio.retrowar.App
-
- getControllers() - Method in class uk.co.electronstudio.retrowar.App
-
- getControllerString() - Method in class uk.co.electronstudio.retrowar.PlayerData
-
- getControllerTest() - Method in class uk.co.electronstudio.retrowar.App
-
- getCount() - Method in class uk.co.electronstudio.retrowar.screens.SimpleTitleScreen
-
- getCreateGame() - Method in class uk.co.electronstudio.retrowar.GameFactory
-
- getCursorPosition() - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- getDeaths() - Method in class uk.co.electronstudio.retrowar.Player
-
If your game tracks lives, you can store how many times the player has died here
(rather than lives remaining)
- getDelay() - Method in class uk.co.electronstudio.retrowar.utils.AnimatedTexture
-
Time to display each frame in seconds
- getDescription() - Method in class uk.co.electronstudio.retrowar.AbstractGameFactory
-
Description displayed on menu
- getDescription() - Method in class uk.co.electronstudio.retrowar.GameFactory
-
Description displayed on menu
- getDescription() - Method in class uk.co.electronstudio.retrowar.SimpleGameFactory
-
Description displayed on menu
- getDisposed() - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- getDrawBox() - Method in class uk.co.electronstudio.retrowar.screens.MenuScreen
-
- getDsn() - Method in class uk.co.electronstudio.retrowar.utils.AndroidLogger
-
The private
- getEntity() - Method in class uk.co.electronstudio.retrowar.input.InputDevice
-
- getFactory() - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- getFactory() - Method in class uk.co.electronstudio.retrowar.screens.SimpleTitleScreen
-
- getFactoryClass() - Method in class uk.co.electronstudio.retrowar.SimpleApp
-
- getFadeInEffect() - Method in class uk.co.electronstudio.retrowar.FBORenderer
-
- getFadeInEffect() - Method in class uk.co.electronstudio.retrowar.SimpleGame
-
- getFile() - Method in class uk.co.electronstudio.retrowar.CrossPlatformMusic.LongSongPlayer
-
- getFile() - Method in class uk.co.electronstudio.retrowar.CrossPlatformMusic.ShortSongPlayer
-
- getFile() - Method in class uk.co.electronstudio.retrowar.LevelLoader
-
- getFile() - Method in class uk.co.electronstudio.retrowar.utils.SpriteSheet
-
The JSON file,
- getFire() - Method in class uk.co.electronstudio.retrowar.input.InputDevice
-
- getFlash() - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- getFlash() - Method in class uk.co.electronstudio.retrowar.screens.SimpleTitleScreen
-
- getFlashAnim() - Method in class uk.co.electronstudio.retrowar.Resources.Companion
-
- getFlashOnOff() - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- getFONT() - Method in class uk.co.electronstudio.retrowar.Resources.Companion
-
- getFONT() - Static method in class uk.co.electronstudio.retrowar.Resources
-
- getFONT() - Method in class uk.co.electronstudio.retrowar.screens.SimpleTitleScreen
-
- getFont() - Method in class uk.co.electronstudio.retrowar.SimpleGame
-
- getFONT_CLEAR() - Method in class uk.co.electronstudio.retrowar.Resources.Companion
-
- getFONT_CLEAR() - Static method in class uk.co.electronstudio.retrowar.Resources
-
- getFONT_ENGLISH() - Method in class uk.co.electronstudio.retrowar.Resources.Companion
-
- getFONT_ENGLISH() - Static method in class uk.co.electronstudio.retrowar.Resources
-
- getFONT_ENGLISH() - Method in class uk.co.electronstudio.retrowar.screens.SimpleTitleScreen
-
- getFooter() - Method in class uk.co.electronstudio.retrowar.screens.SimpleTitleScreen
-
- getFrameDelays(tag) - Method in class uk.co.electronstudio.retrowar.utils.SpriteSheet
-
- getFrames(tag) - Method in class uk.co.electronstudio.retrowar.utils.SpriteSheet
-
- getFullscreen() - Method in class uk.co.electronstudio.retrowar.SimpleApp
-
- getGame() - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- getGameAnalytics() - Method in class uk.co.electronstudio.retrowar.App
-
If you are using GameAnalytics service set this, otherwise null
- getGraphic() - Method in class uk.co.electronstudio.retrowar.TextGame
-
- getHeader() - Method in class uk.co.electronstudio.retrowar.screens.SimpleTitleScreen
-
- getHealthLost() - Method in class uk.co.electronstudio.retrowar.Player
-
If your game tracks health, you can store how much health the player has lost here
(rather than storing the remaining health)
- getHEIGHT() - Method in class uk.co.electronstudio.retrowar.FBORenderer
-
- getHeight() - Method in class uk.co.electronstudio.retrowar.ManagedFBO
-
- getHEIGHT() - Method in class uk.co.electronstudio.retrowar.screens.MenuScreen
-
- getHEIGHT() - Method in class uk.co.electronstudio.retrowar.screens.SimpleTitleScreen
-
- getHeight() - Method in class uk.co.electronstudio.retrowar.SimpleGame
-
- getI() - Method in class uk.co.electronstudio.retrowar.GameFactory
-
- getIbxmPlayer() - Method in class uk.co.electronstudio.retrowar.App
-
- getImage() - Method in class uk.co.electronstudio.retrowar.AbstractGameFactory
-
Texture screenshot or logo to display on menu
- getImage() - Method in class uk.co.electronstudio.retrowar.GameFactory
-
Texture screenshot or logo to display on menu
- getImage() - Method in class uk.co.electronstudio.retrowar.LevelLoader
-
- getImage() - Method in class uk.co.electronstudio.retrowar.SimpleGameFactory
-
Texture screenshot or logo to display on menu
- getINITIAL_REPEAT_DELAY() - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- getInput() - Method in class uk.co.electronstudio.retrowar.Player
-
The keyboard/controller etc he is using
- getIp() - Method in class uk.co.electronstudio.retrowar.App
-
Current IP address, if known. Else "unknown"
- getKBinUse() - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- getKeyboardPlayer() - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- getLeftBumper() - Method in class uk.co.electronstudio.retrowar.input.InputDevice
-
- getLeftBumper() - Method in class uk.co.electronstudio.retrowar.input.NetworkInput
-
- getLeftStick() - Method in class uk.co.electronstudio.retrowar.input.InputDevice
-
- getLeftTrigger() - Method in class uk.co.electronstudio.retrowar.input.InputDevice
-
- getLeftTrigger() - Method in class uk.co.electronstudio.retrowar.input.NetworkInput
-
- getLevel() - Method in class uk.co.electronstudio.retrowar.AbstractGameFactory
-
Currently selected level number
- getLevel() - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- getLevelImages() - Method in class uk.co.electronstudio.retrowar.AbstractGameFactory
-
- getLevels() - Method in class uk.co.electronstudio.retrowar.AbstractGameFactory
-
a List of level names,
- getLOG_FILE_PATH() - Method in class uk.co.electronstudio.retrowar.App.Companion
-
Where log file is stored
- getLogger() - Method in class uk.co.electronstudio.retrowar.App
-
If debug is on then logs are sent here,
- getManualGC() - Method in class uk.co.electronstudio.retrowar.App
-
GDX on iOS has very poor garbage collection.
- getMAX_FPS() - Method in class uk.co.electronstudio.retrowar.Game
-
- getMAX_HEIGHT() - Method in class uk.co.electronstudio.retrowar.ManagedFBO
-
- getMAX_WIDTH() - Method in class uk.co.electronstudio.retrowar.ManagedFBO
-
- getMenu() - Method in class uk.co.electronstudio.retrowar.TextGame
-
- getMetaGame() - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- getMetaScore() - Method in class uk.co.electronstudio.retrowar.Player
-
When game is part of a multi-round tournment this represents the overall score in
the tournament
- getMIN_FPS() - Method in class uk.co.electronstudio.retrowar.Game
-
- getMISSING_TEXTURE() - Method in class uk.co.electronstudio.retrowar.Resources.Companion
-
- getMISSING_TEXTURE() - Static method in class uk.co.electronstudio.retrowar.Resources
-
- getMISSING_TEXTUREREGION() - Method in class uk.co.electronstudio.retrowar.Resources.Companion
-
- getMISSING_TEXTUREREGION() - Static method in class uk.co.electronstudio.retrowar.Resources
-
- getMode() - Method in class uk.co.electronstudio.retrowar.utils.AnimatedTexture
-
Whether to loop at the end of the animation.
- getMouse() - Method in interface uk.co.electronstudio.retrowar.Game.UsesMouseAsInputDevice
-
Get mouse co-ords from GDX input and convert them into a joystick vector
- getMouseJustClicked() - Method in class uk.co.electronstudio.retrowar.App
-
- getMovementVec() - Method in class uk.co.electronstudio.retrowar.input.InputDevice
-
- getMovementVec() - Method in class uk.co.electronstudio.retrowar.input.NetworkInput
-
- getMusic() - Method in class uk.co.electronstudio.retrowar.CrossPlatformMusic.LongSongPlayer
-
- getMusic() - Method in class uk.co.electronstudio.retrowar.CrossPlatformMusic.ShortSongPlayer
-
- getMusicId() - Method in class uk.co.electronstudio.retrowar.CrossPlatformMusic.ShortSongPlayer
-
- getName() - Method in class uk.co.electronstudio.retrowar.AbstractGameFactory
-
Game name
- getName() - Method in class uk.co.electronstudio.retrowar.LevelLoader
-
- getName() - Method in class uk.co.electronstudio.retrowar.Player
-
The name to display for this player.
- getName() - Method in class uk.co.electronstudio.retrowar.PlayerData
-
- getName() - Method in class uk.co.electronstudio.retrowar.SimpleApp
-
- getNextGame() - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- getNoOfPlayersInGameAlready() - Method in class uk.co.electronstudio.retrowar.SimpleGame
-
- getOptions() - Method in class uk.co.electronstudio.retrowar.AbstractGameFactory
-
Any MenuItems in this List will be displayed by RetroWar on an option screen
It's a way to configure the Factory via a GUI
If there are none, just leave List empty
- getOptionsMenu() - Method in class uk.co.electronstudio.retrowar.screens.SimpleTitleScreen
-
- getOsName() - Static method in class uk.co.electronstudio.retrowar.GlobalsKt
-
- getPalette() - Method in class uk.co.electronstudio.retrowar.Resources.Companion
-
- getPathPrefix() - Method in class uk.co.electronstudio.retrowar.AbstractGameFactory
-
- getPlayerData() - Method in class uk.co.electronstudio.retrowar.App
-
- getPlayerDataArrayIndex() - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- getPlayers() - Method in class uk.co.electronstudio.retrowar.App
-
- getPlayers() - Method in class uk.co.electronstudio.retrowar.Game
-
- getPlayers() - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- getPREF_DIR() - Method in class uk.co.electronstudio.retrowar.App.Companion
-
Where preferences file is stored
- getPrefs() - Method in class uk.co.electronstudio.retrowar.Prefs
-
- getPreSelectedInputDevice() - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- getProjectionMatrix() - Method in class uk.co.electronstudio.retrowar.ManagedFBO
-
- getQuitMenu() - Method in class uk.co.electronstudio.retrowar.screens.SimpleTitleScreen
-
- getQuitText() - Method in class uk.co.electronstudio.retrowar.screens.SimpleTitleScreen
-
- getQuitURL() - Method in class uk.co.electronstudio.retrowar.screens.SimpleTitleScreen
-
- getReadyTimer() - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- getRenderer() - Method in class uk.co.electronstudio.retrowar.Game
-
- getRenderer() - Method in class uk.co.electronstudio.retrowar.screens.MenuScreen
-
- getRenderer() - Method in class uk.co.electronstudio.retrowar.screens.SimpleTitleScreen
-
- getRenderer() - Method in class uk.co.electronstudio.retrowar.SimpleGame
-
- getREPEAT_INTERVAL() - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- getRepeatTimerDown() - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- getRepeatTimerUp() - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- getRequestQuit() - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- getRightBumper() - Method in class uk.co.electronstudio.retrowar.input.InputDevice
-
- getRightBumper() - Method in class uk.co.electronstudio.retrowar.input.NetworkInput
-
- getRightSideGraphic() - Method in class uk.co.electronstudio.retrowar.TextGame
-
- getRightStick() - Method in class uk.co.electronstudio.retrowar.input.InputDevice
-
- getRightTrigger() - Method in class uk.co.electronstudio.retrowar.input.InputDevice
-
- getRightTrigger() - Method in class uk.co.electronstudio.retrowar.input.NetworkInput
-
- getSavedScreen() - Method in class uk.co.electronstudio.retrowar.App
-
- getScore() - Method in class uk.co.electronstudio.retrowar.Player
-
If your game keeps score you can store it here
- getScreenTest1() - Method in class uk.co.electronstudio.retrowar.App
-
- getScreenTest2() - Method in class uk.co.electronstudio.retrowar.App
-
- getSequence() - Method in class uk.co.electronstudio.retrowar.Resources.Companion
-
- getSequence() - Method in class uk.co.electronstudio.retrowar.screens.SimpleTitleScreen
-
- getServer() - Method in class uk.co.electronstudio.retrowar.App
-
May be null if no Server
- getServer() - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- getSession() - Method in class uk.co.electronstudio.retrowar.Game
-
- getShader() - Method in class uk.co.electronstudio.retrowar.App
-
- getShader() - Method in class uk.co.electronstudio.retrowar.utils.RetroShader
-
- getShaders() - Method in class uk.co.electronstudio.retrowar.Prefs
-
- getShowOnGamesMenu() - Method in class uk.co.electronstudio.retrowar.AbstractGameFactory
-
Whether the game should be shown on the main menu or relegated to the 'mods' menu
- getSoundOptions() - Method in class uk.co.electronstudio.retrowar.screens.SimpleTitleScreen
-
- getStartingHealth() - Method in class uk.co.electronstudio.retrowar.Player
-
How much health the player started with
- getState() - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- getState() - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- getStream1() - Method in class uk.co.electronstudio.retrowar.utils.ComboOutputStream
-
- getStream2() - Method in class uk.co.electronstudio.retrowar.utils.ComboOutputStream
-
- getStringBeingEdited() - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- getTab1() - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- getTab2() - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- getTab3() - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- getTab4() - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- getTEXT() - Method in class uk.co.electronstudio.retrowar.Resources.Companion
-
- getTextureRegion(name, num) - Method in class uk.co.electronstudio.retrowar.utils.SpriteSheet
-
- getTimer() - Method in class uk.co.electronstudio.retrowar.screens.SimpleTitleScreen
-
- getTitle() - Method in class uk.co.electronstudio.retrowar.App
-
Title screen
- getTitle() - Method in class uk.co.electronstudio.retrowar.screens.SimpleTitleScreen
-
- getTitleMenu() - Method in class uk.co.electronstudio.retrowar.screens.SimpleTitleScreen
-
- getUseSimpleGameSettings() - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- getVersion() - Method in class uk.co.electronstudio.retrowar.utils.AndroidLogger
-
Version string of app
- getVersionString() - Method in class uk.co.electronstudio.retrowar.App
-
- getVideoOptions() - Method in class uk.co.electronstudio.retrowar.screens.SimpleTitleScreen
-
- getWIDTH() - Method in class uk.co.electronstudio.retrowar.FBORenderer
-
- getWidth() - Method in class uk.co.electronstudio.retrowar.ManagedFBO
-
- getWIDTH() - Method in class uk.co.electronstudio.retrowar.screens.MenuScreen
-
- getWIDTH() - Method in class uk.co.electronstudio.retrowar.screens.SimpleTitleScreen
-
- getWidth() - Method in class uk.co.electronstudio.retrowar.SimpleGame
-
- getX() - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- getX() - Method in class uk.co.electronstudio.retrowar.input.InputDevice
-
- getX() - Method in class uk.co.electronstudio.retrowar.input.NetworkInput
-
- getX() - Method in class uk.co.electronstudio.retrowar.utils.Vec
-
- getY() - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- getY() - Method in class uk.co.electronstudio.retrowar.input.InputDevice
-
- getY() - Method in class uk.co.electronstudio.retrowar.input.NetworkInput
-
- getY() - Method in class uk.co.electronstudio.retrowar.utils.Vec
-
- GlobalsKt - Class in uk.co.electronstudio.retrowar
-
- groovyCompilerConfig() - Static method in class uk.co.electronstudio.retrowar.GlobalsKt
-
- savePlayerData() - Method in class uk.co.electronstudio.retrowar.App
-
- screenTest1 - Variable in class uk.co.electronstudio.retrowar.App
-
- screenTest2 - Variable in class uk.co.electronstudio.retrowar.App
-
- SentryLogger - Class in uk.co.electronstudio.retrowar.utils
-
Logs everything to a logfile and also sends it to Sentry if Sentry is configred
- SentryLogger() - Constructor for class uk.co.electronstudio.retrowar.utils.SentryLogger
-
Logs everything to a logfile and also sends it to Sentry if Sentry is configred
- setA(p) - Method in class uk.co.electronstudio.retrowar.input.NetworkInput
-
- setAimingVec(p) - Method in class uk.co.electronstudio.retrowar.input.NetworkInput
-
- setApp(p) - Method in class uk.co.electronstudio.retrowar.App.Companion
-
A static reference to the singleton Application
- setApp(p) - Static method in class uk.co.electronstudio.retrowar.App
-
A static reference to the singleton Application
- setBackgroundFPS(backgroundFPS) - Method in interface uk.co.electronstudio.retrowar.Callback
-
- setBackgroundFPS(backgroundFPS) - Method in class uk.co.electronstudio.retrowar.EmptyCallback
-
- setBackgroundFPS(backgroundFPS) - Method in class uk.co.electronstudio.retrowar.utils.DesktopCallback
-
- setBuffering(p) - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- setCharArrayIndex(p) - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- setClient(p) - Method in class uk.co.electronstudio.retrowar.App
-
May be null if no Client
- setColor(p) - Method in class uk.co.electronstudio.retrowar.PlayerData
-
- setColor2(p) - Method in class uk.co.electronstudio.retrowar.PlayerData
-
- setColourBeingEdited1(p) - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- setColourBeingEdited2(p) - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- setControllerId(p) - Method in class uk.co.electronstudio.retrowar.PlayerData
-
- setControllers(p) - Method in class uk.co.electronstudio.retrowar.App
-
- setControllerString(p) - Method in class uk.co.electronstudio.retrowar.PlayerData
-
- setControllerTest(p) - Method in class uk.co.electronstudio.retrowar.App
-
- setCount(p) - Method in class uk.co.electronstudio.retrowar.screens.SimpleTitleScreen
-
- setCursorPosition(p) - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- setDeaths(p) - Method in class uk.co.electronstudio.retrowar.Player
-
If your game tracks lives, you can store how many times the player has died here
(rather than lives remaining)
- setDisposed(p) - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- setEntity(p) - Method in class uk.co.electronstudio.retrowar.input.InputDevice
-
- setFlash(p) - Method in class uk.co.electronstudio.retrowar.screens.SimpleTitleScreen
-
- setForegroundFPS(foregroundFPS) - Method in interface uk.co.electronstudio.retrowar.Callback
-
- setForegroundFPS(foregroundFPS) - Method in class uk.co.electronstudio.retrowar.EmptyCallback
-
- setForegroundFPS(foregroundFPS) - Method in class uk.co.electronstudio.retrowar.utils.DesktopCallback
-
- setFPS(f) - Method in class uk.co.electronstudio.retrowar.App
-
Uses the Callback to set max FPS, if the platform supports it
- setGame(p) - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- setGameAnalytics(p) - Method in class uk.co.electronstudio.retrowar.App
-
If you are using GameAnalytics service set this, otherwise null
- setHealthLost(p) - Method in class uk.co.electronstudio.retrowar.Player
-
If your game tracks health, you can store how much health the player has lost here
(rather than storing the remaining health)
- setHeight(p) - Method in class uk.co.electronstudio.retrowar.ManagedFBO
-
- setIp(p) - Method in class uk.co.electronstudio.retrowar.App
-
Current IP address, if known. Else "unknown"
- setKBinUse(p) - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- setKeyboardPlayer(p) - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- setLeftTrigger(p) - Method in class uk.co.electronstudio.retrowar.input.NetworkInput
-
- setLevel(p) - Method in class uk.co.electronstudio.retrowar.AbstractGameFactory
-
Currently selected level number
- setLevel(p) - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- setMetaGame(p) - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- setMovementVec(p) - Method in class uk.co.electronstudio.retrowar.input.NetworkInput
-
- setMusicId(p) - Method in class uk.co.electronstudio.retrowar.CrossPlatformMusic.ShortSongPlayer
-
- setName(p) - Method in class uk.co.electronstudio.retrowar.PlayerData
-
- setNewPlayerDefaults() - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- setNextGame(p) - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- setNoOfPlayersInGameAlready(p) - Method in class uk.co.electronstudio.retrowar.SimpleGame
-
- setPitch(pitch) - Method in class uk.co.electronstudio.retrowar.CrossPlatformMusic
-
- setPitch(pitch) - Method in class uk.co.electronstudio.retrowar.CrossPlatformMusic.ShortSongPlayer
-
- setPlayerData(p) - Method in class uk.co.electronstudio.retrowar.App
-
- setPlayerDataArrayIndex(p) - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- setPlayers(p) - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- setPrefs(p) - Method in class uk.co.electronstudio.retrowar.Prefs
-
- setPrefsToDefaultsForSingleGames() - Method in class uk.co.electronstudio.retrowar.SimpleApp
-
- setPreSelectedInputDevice(p) - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- setReadyTimer(p) - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- setRepeatTimerDown(p) - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- setRepeatTimerUp(p) - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- setRequestQuit(p) - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- setRightTrigger(p) - Method in class uk.co.electronstudio.retrowar.input.NetworkInput
-
- setSavedScreen(p) - Method in class uk.co.electronstudio.retrowar.App
-
- setScore(p) - Method in class uk.co.electronstudio.retrowar.Player
-
If your game keeps score you can store it here
- setScreenMode() - Method in class uk.co.electronstudio.retrowar.App
-
- setScreenTest1(p) - Method in class uk.co.electronstudio.retrowar.App
-
- setScreenTest2(p) - Method in class uk.co.electronstudio.retrowar.App
-
- setServer(p) - Method in class uk.co.electronstudio.retrowar.App
-
May be null if no Server
- setShader(p) - Method in class uk.co.electronstudio.retrowar.App
-
- setShader(p) - Method in class uk.co.electronstudio.retrowar.utils.RetroShader
-
- setShowOnGamesMenu(p) - Method in class uk.co.electronstudio.retrowar.AbstractGameFactory
-
Whether the game should be shown on the main menu or relegated to the 'mods' menu
- setStartingHealth(p) - Method in class uk.co.electronstudio.retrowar.Player
-
How much health the player started with
- setState(p) - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- setState(p) - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- setStringBeingEdited(p) - Method in class uk.co.electronstudio.retrowar.input.ControllerUI
-
- setTEXT(p) - Method in class uk.co.electronstudio.retrowar.Resources.Companion
-
- setTimer(p) - Method in class uk.co.electronstudio.retrowar.screens.SimpleTitleScreen
-
- setTitle(p) - Method in class uk.co.electronstudio.retrowar.App
-
Title screen
- setWidth(p) - Method in class uk.co.electronstudio.retrowar.ManagedFBO
-
- shader - Variable in class uk.co.electronstudio.retrowar.App
-
- ShortSongPlayer(file) - Constructor for class uk.co.electronstudio.retrowar.CrossPlatformMusic.ShortSongPlayer
-
- show() - Method in class uk.co.electronstudio.retrowar.ControllerTester
-
- show() - Method in class uk.co.electronstudio.retrowar.Game
-
- show() - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- show() - Method in class uk.co.electronstudio.retrowar.screens.MenuScreen
-
- show() - Method in class uk.co.electronstudio.retrowar.screens.SimpleTitleScreen
-
- show() - Method in class uk.co.electronstudio.retrowar.TextGame
-
- showTitleScreen() - Method in class uk.co.electronstudio.retrowar.App
-
- SimpleApp - Class in uk.co.electronstudio.retrowar
-
Most standalone games will use this as their main GDX or Android Application class
It sets up a simple title screen and menus
- SimpleApp(callback, name, factoryClass, logger, manualGC, advertise, fullscreen) - Constructor for class uk.co.electronstudio.retrowar.SimpleApp
-
Most standalone games will use this as their main GDX or Android Application class
It sets up a simple title screen and menus
- SimpleGame - Class in uk.co.electronstudio.retrowar
-
Most games probably want to extend this. It does menus and rendering loop, but it's not a Unigame so you're still
free to do any sort of game you want really.
- SimpleGame(session, width, height, font, fadeInEffect) - Constructor for class uk.co.electronstudio.retrowar.SimpleGame
-
Most games probably want to extend this. It does menus and rendering loop, but it's not a Unigame so you're still
free to do any sort of game you want really.
- SimpleGame(session, width, height, font) - Constructor for class uk.co.electronstudio.retrowar.SimpleGame
-
Most games probably want to extend this. It does menus and rendering loop, but it's not a Unigame so you're still
free to do any sort of game you want really.
- SimpleGame(session, width, height) - Constructor for class uk.co.electronstudio.retrowar.SimpleGame
-
Most games probably want to extend this. It does menus and rendering loop, but it's not a Unigame so you're still
free to do any sort of game you want really.
- SimpleGameFactory - Class in uk.co.electronstudio.retrowar
-
- SimpleGameFactory(name, gameClazz, path, image, description) - Constructor for class uk.co.electronstudio.retrowar.SimpleGameFactory
-
- simpleHighScoreTable() - Method in class uk.co.electronstudio.retrowar.SimpleGame
-
- SimpleLogger - Class in uk.co.electronstudio.retrowar.utils
-
Logs to file and to standard out
- SimpleLogger() - Constructor for class uk.co.electronstudio.retrowar.utils.SimpleLogger
-
Logs to file and to standard out
- SimpleTitleScreen - Class in uk.co.electronstudio.retrowar.screens
-
Created by richard on 23/06/2016.
GDX screen, i.e. a render loop, used to render the titlescreen
- SimpleTitleScreen(WIDTH, HEIGHT, FONT, title, factory, quitText, quitURL) - Constructor for class uk.co.electronstudio.retrowar.screens.SimpleTitleScreen
-
Created by richard on 23/06/2016.
GDX screen, i.e. a render loop, used to render the titlescreen
- SpriteSheet - Class in uk.co.electronstudio.retrowar.utils
-
A sprite sheet requires two files, an image file and a JSON file containing names and coordinates in the image
for the sprites.
- SpriteSheet(file) - Constructor for class uk.co.electronstudio.retrowar.utils.SpriteSheet
-
A sprite sheet requires two files, an image file and a JSON file containing names and coordinates in the image
for the sprites.
- standardMenu() - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- startSubgameInMetagame(metagame, game) - Method in class uk.co.electronstudio.retrowar.screens.GameSession
-
- State() - Constructor for enum uk.co.electronstudio.retrowar.input.ControllerUI.State
-
- stop() - Method in class uk.co.electronstudio.retrowar.CrossPlatformMusic.LongSongPlayer
-
- stop() - Method in class uk.co.electronstudio.retrowar.CrossPlatformMusic.ShortSongPlayer
-
- stop() - Method in class uk.co.electronstudio.retrowar.CrossPlatformMusic
-
- submitAnalytics(s) - Method in class uk.co.electronstudio.retrowar.App
-
- submitAnalyticsProgress(game, level) - Method in class uk.co.electronstudio.retrowar.App
-
- swapScreenAndDispose(screen) - Method in class uk.co.electronstudio.retrowar.App
-
Displays a new screen and disposes of the old one
- swapScreenAndSave(screen) - Method in class uk.co.electronstudio.retrowar.App
-
Displays a new screen and save old one for later