public class TextGame
extends SimpleGame
Constructor and Description |
---|
TextGame(GameSession session,
java.lang.String text,
float width,
float height,
com.badlogic.gdx.graphics.g2d.BitmapFont font,
com.badlogic.gdx.graphics.Texture graphic,
boolean rightSideGraphic) |
Modifier and Type | Method and Description |
---|---|
void |
dispose() |
void |
doDrawing(com.badlogic.gdx.graphics.g2d.Batch batch) |
void |
doLogic(float deltaTime) |
uk.co.electronstudio.retrowar.menu.MenuController |
getController() |
com.badlogic.gdx.graphics.Texture |
getGraphic() |
uk.co.electronstudio.retrowar.menu.Menu |
getMenu() |
boolean |
getRightSideGraphic() |
void |
hide() |
void |
show() |
doDrawing, doLogic, getFadeInEffect, getFont, getHeight, getNoOfPlayersInGameAlready, getRenderer, getWidth, playerJoined, postMessage, render, resize, setNoOfPlayersInGameAlready, simpleHighScoreTable
dispose, gameover, getMAX_FPS, getMIN_FPS, getPlayers, getRenderer, getSession, hide, postMessage, render, renderAndClampFramerate, resize, show
public TextGame(GameSession session, java.lang.String text, float width, float height, com.badlogic.gdx.graphics.g2d.BitmapFont font, com.badlogic.gdx.graphics.Texture graphic, boolean rightSideGraphic)
public uk.co.electronstudio.retrowar.menu.Menu getMenu()
public uk.co.electronstudio.retrowar.menu.MenuController getController()
public void doDrawing(com.badlogic.gdx.graphics.g2d.Batch batch)
public void doLogic(float deltaTime)
public void show()
public void hide()
public void dispose()
public com.badlogic.gdx.graphics.Texture getGraphic()
public boolean getRightSideGraphic()