public static Game.UsesMouseAsInputDevice
For games that require mouse input, we dont supply the raw mouse co-ordinates, we convert them to joystick vector. However to do this we need help from the game, so it must implement this interface.
Modifier and Type | Method and Description |
---|---|
Vec |
getMouse()
Get mouse co-ords from GDX input and convert them into a joystick vector
|
Vec getMouse()
Get mouse co-ords from GDX input and convert them into a joystick vector