public class ControllerUI
Constructor and Description |
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ControllerUI(uk.co.electronstudio.sdl2gdx.SDL2Controller controller,
float x,
float y,
float tab1,
float tab2,
float tab3,
float tab4) |
Modifier and Type | Method and Description |
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void |
doInput(float delta) |
void |
draw(com.badlogic.gdx.graphics.g2d.Batch batch,
float time) |
int |
getCharArrayIndex() |
java.lang.String |
getChars() |
com.badlogic.gdx.graphics.Color |
getColourBeingEdited1() |
com.badlogic.gdx.graphics.Color |
getColourBeingEdited2() |
uk.co.electronstudio.sdl2gdx.SDL2Controller |
getController() |
int |
getCursorPosition() |
com.badlogic.gdx.graphics.g2d.Animation<java.lang.String> |
getFlash() |
com.badlogic.gdx.graphics.g2d.Animation<java.lang.Integer> |
getFlashOnOff() |
float |
getINITIAL_REPEAT_DELAY() |
int |
getPlayerDataArrayIndex() |
float |
getREPEAT_INTERVAL() |
float |
getRepeatTimerDown() |
float |
getRepeatTimerUp() |
ControllerUI.State |
getState() |
java.lang.StringBuilder |
getStringBeingEdited() |
float |
getTab1() |
float |
getTab2() |
float |
getTab3() |
float |
getTab4() |
float |
getX() |
float |
getY() |
void |
init() |
boolean |
isDone() |
PlayerData |
player() |
void |
setCharArrayIndex(int p) |
void |
setColourBeingEdited1(com.badlogic.gdx.graphics.Color p) |
void |
setColourBeingEdited2(com.badlogic.gdx.graphics.Color p) |
void |
setCursorPosition(int p) |
void |
setNewPlayerDefaults() |
void |
setPlayerDataArrayIndex(int p) |
void |
setRepeatTimerDown(float p) |
void |
setRepeatTimerUp(float p) |
void |
setState(ControllerUI.State p) |
void |
setStringBeingEdited(java.lang.StringBuilder p) |
public ControllerUI(uk.co.electronstudio.sdl2gdx.SDL2Controller controller, float x, float y, float tab1, float tab2, float tab3, float tab4)
public java.lang.String getChars()
public java.lang.StringBuilder getStringBeingEdited()
public void setStringBeingEdited(java.lang.StringBuilder p)
public int getCursorPosition()
public void setCursorPosition(int p)
public int getCharArrayIndex()
public void setCharArrayIndex(int p)
public com.badlogic.gdx.graphics.Color getColourBeingEdited1()
public void setColourBeingEdited1(com.badlogic.gdx.graphics.Color p)
public com.badlogic.gdx.graphics.Color getColourBeingEdited2()
public void setColourBeingEdited2(com.badlogic.gdx.graphics.Color p)
public int getPlayerDataArrayIndex()
public void setPlayerDataArrayIndex(int p)
public com.badlogic.gdx.graphics.g2d.Animation<java.lang.String> getFlash()
public com.badlogic.gdx.graphics.g2d.Animation<java.lang.Integer> getFlashOnOff()
public ControllerUI.State getState()
public void setState(ControllerUI.State p)
public void setNewPlayerDefaults()
public PlayerData player()
public boolean isDone()
public void init()
public void draw(com.badlogic.gdx.graphics.g2d.Batch batch, float time)
public float getRepeatTimerDown()
public void setRepeatTimerDown(float p)
public float getRepeatTimerUp()
public void setRepeatTimerUp(float p)
public float getINITIAL_REPEAT_DELAY()
public float getREPEAT_INTERVAL()
public void doInput(float delta)
public uk.co.electronstudio.sdl2gdx.SDL2Controller getController()
public float getX()
public float getY()
public float getTab1()
public float getTab2()
public float getTab3()
public float getTab4()