public class AnimatedTexture
Stores a number of frames (each a TextureRegion) that make up an animation.
Modifier and Type | Class and Description |
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static class |
AnimatedTexture.Companion |
Modifier and Type | Field and Description |
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static AnimatedTexture.Companion |
Companion |
Constructor and Description |
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AnimatedTexture(float delay,
com.badlogic.gdx.graphics.g2d.TextureRegion[] tex,
com.badlogic.gdx.graphics.g2d.Animation.PlayMode mode)
Stores a number of frames (each a TextureRegion) that make up an animation.
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AnimatedTexture(float delay,
com.badlogic.gdx.graphics.g2d.TextureRegion[] t,
kotlin.ranges.IntRange p,
com.badlogic.gdx.graphics.g2d.Animation.PlayMode mode) |
AnimatedTexture(float delay,
java.lang.String file,
int width,
int height,
kotlin.ranges.IntRange p,
com.badlogic.gdx.graphics.g2d.Animation.PlayMode mode) |
AnimatedTexture(float delay,
SpriteSheet sheet,
java.lang.String name,
com.badlogic.gdx.graphics.g2d.Animation.PlayMode mode) |
Modifier and Type | Method and Description |
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float |
getDelay()
Time to display each frame in seconds
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com.badlogic.gdx.graphics.g2d.Animation.PlayMode |
getMode()
Whether to loop at the end of the animation.
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public static AnimatedTexture.Companion Companion
public AnimatedTexture(float delay, com.badlogic.gdx.graphics.g2d.TextureRegion[] tex, com.badlogic.gdx.graphics.g2d.Animation.PlayMode mode)
Stores a number of frames (each a TextureRegion) that make up an animation.
delay
- Time to display each frame in secondstex
- The TextureRegionsmode
- Whether to loop at the end of the animation.delay
- Time to display each frame in secondstex
- The TextureRegionsmode
- Whether to loop at the end of the animation.public AnimatedTexture(float delay, com.badlogic.gdx.graphics.g2d.TextureRegion[] t, kotlin.ranges.IntRange p, com.badlogic.gdx.graphics.g2d.Animation.PlayMode mode)
public AnimatedTexture(float delay, java.lang.String file, int width, int height, kotlin.ranges.IntRange p, com.badlogic.gdx.graphics.g2d.Animation.PlayMode mode)
public AnimatedTexture(float delay, SpriteSheet sheet, java.lang.String name, com.badlogic.gdx.graphics.g2d.Animation.PlayMode mode)