All Classes and Interfaces

Class
Description
struct {
    int __val[2];
}
typedef void (*AudioCallback)(void *, unsigned int)
The function pointer signature, expressed as a functional interface
AudioStream, custom audio stream
struct AudioStream {
    rAudioBuffer *buffer;
    rAudioProcessor *processor;
    unsigned int sampleRate;
    unsigned int sampleSize;
    unsigned int channels;
}
Automation event
struct AutomationEvent {
    unsigned int frame;
    unsigned int type;
    int params[4];
}
Automation event list
struct AutomationEventList {
    unsigned int capacity;
    unsigned int count;
    AutomationEvent *events;
}
Bone, skeletal animation bone
struct BoneInfo {
    char name[32];
    int parent;
}
BoundingBox
struct BoundingBox {
    Vector3 min;
    Vector3 max;
}
typedef Camera3D Camera
Camera2D, defines position/orientation in 2d space
struct Camera2D {
    Vector2 offset;
    Vector2 target;
    float rotation;
    float zoom;
}
Camera, defines position/orientation in 3d space
struct Camera3D {
    Vector3 position;
    Vector3 target;
    Vector3 up;
    float fovy;
    int projection;
}
Color, 4 components, R8G8B8A8 (32bit)
struct Color {
    unsigned char r;
    unsigned char g;
    unsigned char b;
    unsigned char a;
}
File path list
struct FilePathList {
    unsigned int capacity;
    unsigned int count;
    char **paths;
}
struct float16 {
    float v[16];
}
struct float3 {
    float v[3];
}
Font, font texture and GlyphInfo array data
struct Font {
    int baseSize;
    int glyphCount;
    int glyphPadding;
    Texture2D texture;
    Rectangle *recs;
    GlyphInfo *glyphs;
}
GlyphInfo, font characters glyphs info
struct GlyphInfo {
    int value;
    int offsetX;
    int offsetY;
    int advanceX;
    Image image;
}
Image, pixel data stored in CPU memory (RAM)
struct Image {
    void *data;
    int width;
    int height;
    int mipmaps;
    int format;
}
typedef unsigned char *(*LoadFileDataCallback)(const char *, int *)
The function pointer signature, expressed as a functional interface
typedef char *(*LoadFileTextCallback)(const char *)
The function pointer signature, expressed as a functional interface
struct Material {
    Shader shader;
    MaterialMap *maps;
    float params[4];
}
Material, includes shader and maps
struct MaterialMap {
    Texture2D texture;
    Color color;
    float value;
}
MaterialMap
struct Matrix {
    float m0;
    float m4;
    float m8;
    float m12;
    float m1;
    float m5;
    float m9;
    float m13;
    float m2;
    float m6;
    float m10;
    float m14;
    float m3;
    float m7;
    float m11;
    float m15;
}
Matrix, 4x4 components, column major, OpenGL style, right handed
struct Mesh {
    int vertexCount;
    int triangleCount;
    float *vertices;
    float *texcoords;
    float *texcoords2;
    float *normals;
    float *tangents;
    unsigned char *colors;
    unsigned short *indices;
    float *animVertices;
    float *animNormals;
    unsigned char *boneIds;
    float *boneWeights;
    Matrix *boneMatrices;
    int boneCount;
    unsigned int vaoId;
    unsigned int *vboId;
}
Mesh, vertex data and vao/vbo
struct Model {
    Matrix transform;
    int meshCount;
    int materialCount;
    Mesh *meshes;
    Material *materials;
    int *meshMaterial;
    int boneCount;
    BoneInfo *bones;
    Transform *bindPose;
}
Model, meshes, materials and animation data
struct ModelAnimation {
    int boneCount;
    int frameCount;
    BoneInfo *bones;
    Transform **framePoses;
    char name[32];
}
ModelAnimation
struct Music {
    AudioStream stream;
    unsigned int frameCount;
    bool looping;
    int ctxType;
    void *ctxData;
}
Music, audio stream, anything longer than ~10 seconds should be streamed
struct NPatchInfo {
    Rectangle source;
    int left;
    int top;
    int right;
    int bottom;
    int layout;
}
NPatchInfo, n-patch layout info
typedef Vector4 Quaternion
struct Ray {
    Vector3 position;
    Vector3 direction;
}
Ray, ray for raycasting
struct RayCollision {
    bool hit;
    float distance;
    Vector3 point;
    Vector3 normal;
}
RayCollision, ray hit information
 
 
 
Variadic invoker class for:
const char *TextFormat(const char *text, ...)
Variadic invoker class for:
void TraceLog(int logLevel, const char *text, ...)
Color blending modes (pre-defined)
Camera system modes
Camera projection
System/Window config flags
Cubemap layouts
Font type, defines generation method
Gamepad axis
Gamepad buttons
Gesture
Keyboard keys (US keyboard layout)
Material map index
Mouse buttons
Mouse cursor
N-patch layout
Pixel formats
Color blending modes (pre-defined)
Face culling mode
Framebuffer texture attachment type
Framebuffer attachment type
OpenGL version
Texture pixel formats
Shader attribute data types
Shader location point type
Shader uniform data type
Texture parameters: filter mode
Trace log level
Shader attribute data types
Shader location index
Shader uniform data type
Texture parameters: filter mode
Texture parameters: wrap mode
Trace log level
struct Rectangle {
    float x;
    float y;
    float width;
    float height;
}
Rectangle, 4 components
struct RenderTexture {
    unsigned int id;
    Texture texture;
    Texture depth;
}
RenderTexture, fbo for texture rendering
typedef RenderTexture RenderTexture2D
struct rlDrawCall {
    int mode;
    int vertexCount;
    int vertexAlignment;
    unsigned int textureId;
}
of those state-change happens (this is done in core module)
struct rlRenderBatch {
    int bufferCount;
    int currentBuffer;
    rlVertexBuffer *vertexBuffer;
    rlDrawCall *draws;
    int drawCounter;
    float currentDepth;
}
rlRenderBatch type
struct rlVertexBuffer {
    int elementCount;
    float *vertices;
    float *texcoords;
    float *normals;
    unsigned char *colors;
    unsigned int *indices;
    unsigned int vaoId;
    unsigned int vboId[5];
}
typedef bool (*SaveFileDataCallback)(const char *, void *, int)
The function pointer signature, expressed as a functional interface
typedef bool (*SaveFileTextCallback)(const char *, char *)
The function pointer signature, expressed as a functional interface
struct Shader {
    unsigned int id;
    int *locs;
}
Shader
struct Sound {
    AudioStream stream;
    unsigned int frameCount;
}
Sound
struct Texture {
    unsigned int id;
    int width;
    int height;
    int mipmaps;
    int format;
}
Texture, tex data stored in GPU memory (VRAM)
typedef Texture Texture2D
typedef Texture TextureCubemap
typedef void (*TraceLogCallback)(int, const char *, struct __va_list_tag {
    unsigned int gp_offset;
    unsigned int fp_offset;
    void *overflow_arg_area;
    void *reg_save_area;
} *)
The function pointer signature, expressed as a functional interface
struct Transform {
    Vector3 translation;
    Quaternion rotation;
    Vector3 scale;
}
Transform, vertex transformation data
struct Vector2 {
    float x;
    float y;
}
Vector2, 2 components
struct Vector3 {
    float x;
    float y;
    float z;
}
Vector3, 3 components
struct Vector4 {
    float x;
    float y;
    float z;
    float w;
}
Vector4, 4 components
struct VrDeviceInfo {
    int hResolution;
    int vResolution;
    float hScreenSize;
    float vScreenSize;
    float eyeToScreenDistance;
    float lensSeparationDistance;
    float interpupillaryDistance;
    float lensDistortionValues[4];
    float chromaAbCorrection[4];
}
VrDeviceInfo, Head-Mounted-Display device parameters
struct VrStereoConfig {
    Matrix projection[2];
    Matrix viewOffset[2];
    float leftLensCenter[2];
    float rightLensCenter[2];
    float leftScreenCenter[2];
    float rightScreenCenter[2];
    float scale[2];
    float scaleIn[2];
}
VrStereoConfig, VR stereo rendering configuration for simulator
struct Wave {
    unsigned int frameCount;
    unsigned int sampleRate;
    unsigned int sampleSize;
    unsigned int channels;
    void *data;
}
Wave, audio wave data