Class RayCollision

java.lang.Object
com.raylib.jextract.RayCollision

public class RayCollision extends Object
struct RayCollision {
    bool hit;
    float distance;
    Vector3 point;
    Vector3 normal;
}
  • Method Details

    • layout

      public static final GroupLayout layout()
      The layout of this struct
    • hit$layout

      public static final ValueLayout.OfBoolean hit$layout()
      Layout for field:
      bool hit
      
    • hit$offset

      public static final long hit$offset()
      Offset for field:
      bool hit
      
    • hit

      public static boolean hit(MemorySegment struct)
      Getter for field:
      bool hit
      
    • hit

      public static void hit(MemorySegment struct, boolean fieldValue)
      Setter for field:
      bool hit
      
    • distance$layout

      public static final ValueLayout.OfFloat distance$layout()
      Layout for field:
      float distance
      
    • distance$offset

      public static final long distance$offset()
      Offset for field:
      float distance
      
    • distance

      public static float distance(MemorySegment struct)
      Getter for field:
      float distance
      
    • distance

      public static void distance(MemorySegment struct, float fieldValue)
      Setter for field:
      float distance
      
    • point$layout

      public static final GroupLayout point$layout()
      Layout for field:
      Vector3 point
      
    • point$offset

      public static final long point$offset()
      Offset for field:
      Vector3 point
      
    • point

      public static MemorySegment point(MemorySegment struct)
      Getter for field:
      Vector3 point
      
    • point

      public static void point(MemorySegment struct, MemorySegment fieldValue)
      Setter for field:
      Vector3 point
      
    • normal$layout

      public static final GroupLayout normal$layout()
      Layout for field:
      Vector3 normal
      
    • normal$offset

      public static final long normal$offset()
      Offset for field:
      Vector3 normal
      
    • normal

      public static MemorySegment normal(MemorySegment struct)
      Getter for field:
      Vector3 normal
      
    • normal

      public static void normal(MemorySegment struct, MemorySegment fieldValue)
      Setter for field:
      Vector3 normal
      
    • asSlice

      public static MemorySegment asSlice(MemorySegment array, long index)
      Obtains a slice of arrayParam which selects the array element at index. The returned segment has address arrayParam.address() + index * layout().byteSize()
    • sizeof

      public static long sizeof()
      The size (in bytes) of this struct
    • allocate

      public static MemorySegment allocate(SegmentAllocator allocator)
      Allocate a segment of size layout().byteSize() using allocator
    • allocateArray

      public static MemorySegment allocateArray(long elementCount, SegmentAllocator allocator)
      Allocate an array of size elementCount using allocator. The returned segment has size elementCount * layout().byteSize().
    • reinterpret

      public static MemorySegment reinterpret(MemorySegment addr, Arena arena, Consumer<MemorySegment> cleanup)
      Reinterprets addr using target arena and cleanupAction (if any). The returned segment has size layout().byteSize()
    • reinterpret

      public static MemorySegment reinterpret(MemorySegment addr, long elementCount, Arena arena, Consumer<MemorySegment> cleanup)
      Reinterprets addr using target arena and cleanupAction (if any). The returned segment has size elementCount * layout().byteSize()