Package com.raylib
package com.raylib
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ClassesClassDescriptionAudioStream, custom audio streamAutomation eventAutomation event listBone, skeletal animation boneBoundingBoxCamera2D, defines position/orientation in 2d spaceCamera, defines position/orientation in 3d spaceColor, 4 components, R8G8B8A8 (32bit)File path listFont, font texture and GlyphInfo array dataGlyphInfo, font characters glyphs infoImage, pixel data stored in CPU memory (RAM)Material, includes shader and mapsMaterialMapMatrix, 4x4 components, column major, OpenGL style, right handedMesh, vertex data and vao/vboModel, meshes, materials and animation dataModelAnimationMusic, audio stream, anything longer than ~10 seconds should be streamedNPatchInfo, n-patch layout infoRay, ray for raycastingRayCollision, ray hit informationColor blending modes (pre-defined)Camera system modesCamera projectionSystem/Window config flagsCubemap layoutsFont type, defines generation methodGamepad axisGamepad buttonsGestureKeyboard keys (US keyboard layout)Material map indexMouse buttonsMouse cursorN-patch layoutPixel formatsColor blending modes (pre-defined)Face culling modeFramebuffer texture attachment typeFramebuffer attachment typeOpenGL versionTexture pixel formatsShader attribute data typesShader location point typeShader uniform data typeTexture parameters: filter modeTrace log levelShader attribute data typesShader location indexShader uniform data typeTexture parameters: filter modeTexture parameters: wrap modeTrace log levelRectangle, 4 componentsRenderTexture, fbo for texture renderingof those state-change happens (this is done in core module)rlRenderBatch typeShaderSoundTexture, tex data stored in GPU memory (VRAM)Transform, vertex transformation dataVector2, 2 componentsVector3, 3 componentsVector4, 4 componentsVrDeviceInfo, Head-Mounted-Display device parametersVrStereoConfig, VR stereo rendering configuration for simulatorWave, audio wave data