Uses of Class
com.raylib.rlDrawCall
Packages that use rlDrawCall
-
Uses of rlDrawCall in com.raylib
Methods in com.raylib that return rlDrawCallModifier and TypeMethodDescriptionstatic rlDrawCall
rlDrawCall.allocateArray
(long elementCount) Allocate an array of rlDrawCallstatic rlDrawCall
rlDrawCall.allocateArray
(long elementCount, SegmentAllocator allocator) Allocate an array of rlDrawCallrlRenderBatch.draws()
Draw calls array, depends on textureIdrlDrawCall.getArrayElement
(int index) rlRenderBatch.getDraws()
Draw calls array, depends on textureIdrlDrawCall.mode
(int value) Drawing mode: LINES, TRIANGLES, QUADSrlDrawCall.textureId
(int value) Texture id to be used on the draw -> Use to create new draw call if changesrlDrawCall.vertexAlignment
(int value) Number of vertex required for index alignment (LINES, TRIANGLES)rlDrawCall.vertexCount
(int value) Number of vertex of the drawMethods in com.raylib with parameters of type rlDrawCallModifier and TypeMethodDescriptionrlRenderBatch.draws
(rlDrawCall value) Draw calls array, depends on textureIdvoid
rlRenderBatch.setDraws
(rlDrawCall value) Draw calls array, depends on textureIdConstructors in com.raylib with parameters of type rlDrawCallModifierConstructorDescriptionrlRenderBatch
(int bufferCount, int currentBuffer, MemorySegment vertexBuffer, rlDrawCall draws, int drawCounter, float currentDepth) Construct with auto memory allocator and fields initialized as specifiedrlRenderBatch
(SegmentAllocator arena, int bufferCount, int currentBuffer, MemorySegment vertexBuffer, rlDrawCall draws, int drawCounter, float currentDepth) Construct with your own memory allocator and fields initialized as specified