Uses of Class
com.raylib.RenderTexture
Packages that use RenderTexture
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Uses of RenderTexture in com.raylib
Methods in com.raylib that return RenderTextureModifier and TypeMethodDescriptionstatic RenderTextureRenderTexture.allocateArray(long elementCount) Allocate an array of RenderTexturestatic RenderTextureRenderTexture.allocateArray(long elementCount, SegmentAllocator allocator) Allocate an array of RenderTextureDepth buffer attachment textureRenderTexture.getArrayElement(int index) RenderTexture.id(int value) OpenGL framebuffer object idstatic RenderTextureRaylib.loadRenderTexture(int width, int height) Load texture for rendering (framebuffer)static RenderTextureRaylib.loadRenderTexture(Arena arena, int width, int height) Load texture for rendering (framebuffer)Color buffer attachment textureMethods in com.raylib with parameters of type RenderTextureModifier and TypeMethodDescriptionstatic voidRaylib.beginTextureMode(RenderTexture target) Begin drawing to render texturestatic booleanRaylib.isRenderTextureValid(RenderTexture target) Check if a render texture is valid (loaded in GPU)static voidRaylib.unloadRenderTexture(RenderTexture target) Unload render texture from GPU memory (VRAM)