Uses of Class
com.raylib.Ray
Packages that use Ray
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Uses of Ray in com.raylib
Methods in com.raylib that return RayModifier and TypeMethodDescriptionstatic Ray
Ray.allocateArray
(long elementCount) Allocate an array of Raystatic Ray
Ray.allocateArray
(long elementCount, SegmentAllocator allocator) Allocate an array of RayRay direction (normalized)Ray.getArrayElement
(int index) static Ray
Raylib.getScreenToWorldRay
(Vector2 position, Camera3D camera) Get a ray trace from screen position (i.e mouse)static Ray
Raylib.getScreenToWorldRay
(Arena arena, Vector2 position, Camera3D camera) Get a ray trace from screen position (i.e mouse)static Ray
Raylib.getScreenToWorldRayEx
(Vector2 position, Camera3D camera, int width, int height) Get a ray trace from screen position (i.e mouse) in a viewportstatic Ray
Raylib.getScreenToWorldRayEx
(Arena arena, Vector2 position, Camera3D camera, int width, int height) Get a ray trace from screen position (i.e mouse) in a viewportRay position (origin)Methods in com.raylib with parameters of type RayModifier and TypeMethodDescriptionstatic void
Draw a ray linestatic RayCollision
Raylib.getRayCollisionBox
(Ray ray, BoundingBox box) Get collision info between ray and boxstatic RayCollision
Raylib.getRayCollisionBox
(Arena arena, Ray ray, BoundingBox box) Get collision info between ray and boxstatic RayCollision
Raylib.getRayCollisionMesh
(Ray ray, Mesh mesh, Matrix transform) Get collision info between ray and meshstatic RayCollision
Raylib.getRayCollisionMesh
(Arena arena, Ray ray, Mesh mesh, Matrix transform) Get collision info between ray and meshstatic RayCollision
Get collision info between ray and quadstatic RayCollision
Get collision info between ray and quadstatic RayCollision
Raylib.getRayCollisionSphere
(Ray ray, Vector3 center, float radius) Get collision info between ray and spherestatic RayCollision
Raylib.getRayCollisionSphere
(Arena arena, Ray ray, Vector3 center, float radius) Get collision info between ray and spherestatic RayCollision
Raylib.getRayCollisionTriangle
(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3) Get collision info between ray and trianglestatic RayCollision
Get collision info between ray and triangle