Uses of Class
com.raylib.Ray
Packages that use Ray
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Uses of Ray in com.raylib
Methods in com.raylib that return RayModifier and TypeMethodDescriptionstatic RayRay.allocateArray(long elementCount) Allocate an array of Raystatic RayRay.allocateArray(long elementCount, SegmentAllocator allocator) Allocate an array of RayRay direction (normalized)Ray.getArrayElement(int index) static RayRaylib.getScreenToWorldRay(Vector2 position, Camera3D camera) Get a ray trace from screen position (i.e mouse)static RayRaylib.getScreenToWorldRay(Arena arena, Vector2 position, Camera3D camera) Get a ray trace from screen position (i.e mouse)static RayRaylib.getScreenToWorldRayEx(Vector2 position, Camera3D camera, int width, int height) Get a ray trace from screen position (i.e mouse) in a viewportstatic RayRaylib.getScreenToWorldRayEx(Arena arena, Vector2 position, Camera3D camera, int width, int height) Get a ray trace from screen position (i.e mouse) in a viewportRay position (origin)Methods in com.raylib with parameters of type RayModifier and TypeMethodDescriptionstatic voidDraw a ray linestatic RayCollisionRaylib.getRayCollisionBox(Ray ray, BoundingBox box) Get collision info between ray and boxstatic RayCollisionRaylib.getRayCollisionBox(Arena arena, Ray ray, BoundingBox box) Get collision info between ray and boxstatic RayCollisionRaylib.getRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform) Get collision info between ray and meshstatic RayCollisionRaylib.getRayCollisionMesh(Arena arena, Ray ray, Mesh mesh, Matrix transform) Get collision info between ray and meshstatic RayCollisionGet collision info between ray and quadstatic RayCollisionGet collision info between ray and quadstatic RayCollisionRaylib.getRayCollisionSphere(Ray ray, Vector3 center, float radius) Get collision info between ray and spherestatic RayCollisionRaylib.getRayCollisionSphere(Arena arena, Ray ray, Vector3 center, float radius) Get collision info between ray and spherestatic RayCollisionRaylib.getRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3) Get collision info between ray and trianglestatic RayCollisionGet collision info between ray and triangle