pyray

These are the same functions from raylib but with some helpers and nicer naming.

class raylib.pyray.PyRay
BLEND_ADDITIVE = 1
BLEND_ADD_COLORS = 3
BLEND_ALPHA = 0
BLEND_CUSTOM = 5
BLEND_MULTIPLIED = 2
BLEND_SUBTRACT_COLORS = 4
CAMERA_CUSTOM = 0
CAMERA_FIRST_PERSON = 3
CAMERA_FREE = 1
CAMERA_ORBITAL = 2
CAMERA_ORTHOGRAPHIC = 1
CAMERA_PERSPECTIVE = 0
CAMERA_THIRD_PERSON = 4
CUBEMAP_LAYOUT_AUTO_DETECT = 0
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR = 3
CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2
CUBEMAP_LAYOUT_LINE_VERTICAL = 1
CUBEMAP_LAYOUT_PANORAMA = 5
Camera2D(*args)
Camera3D(*args)
Color(*args)
FLAG_FULLSCREEN_MODE = 2
FLAG_INTERLACED_HINT = 65536
FLAG_MSAA_4X_HINT = 32
FLAG_VSYNC_HINT = 64
FLAG_WINDOW_ALWAYS_RUN = 256
FLAG_WINDOW_HIDDEN = 128
FLAG_WINDOW_HIGHDPI = 8192
FLAG_WINDOW_MAXIMIZED = 1024
FLAG_WINDOW_MINIMIZED = 512
FLAG_WINDOW_RESIZABLE = 4
FLAG_WINDOW_TOPMOST = 4096
FLAG_WINDOW_TRANSPARENT = 16
FLAG_WINDOW_UNDECORATED = 8
FLAG_WINDOW_UNFOCUSED = 2048
FONT_BITMAP = 1
FONT_DEFAULT = 0
FONT_SDF = 2
GAMEPAD_AXIS_LEFT_TRIGGER = 4
GAMEPAD_AXIS_LEFT_X = 0
GAMEPAD_AXIS_LEFT_Y = 1
GAMEPAD_AXIS_RIGHT_TRIGGER = 5
GAMEPAD_AXIS_RIGHT_X = 2
GAMEPAD_AXIS_RIGHT_Y = 3
GAMEPAD_BUTTON_LEFT_FACE_DOWN = 3
GAMEPAD_BUTTON_LEFT_FACE_LEFT = 4
GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2
GAMEPAD_BUTTON_LEFT_FACE_UP = 1
GAMEPAD_BUTTON_LEFT_THUMB = 16
GAMEPAD_BUTTON_LEFT_TRIGGER_1 = 9
GAMEPAD_BUTTON_LEFT_TRIGGER_2 = 10
GAMEPAD_BUTTON_MIDDLE = 14
GAMEPAD_BUTTON_MIDDLE_LEFT = 13
GAMEPAD_BUTTON_MIDDLE_RIGHT = 15
GAMEPAD_BUTTON_RIGHT_FACE_DOWN = 7
GAMEPAD_BUTTON_RIGHT_FACE_LEFT = 8
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT = 6
GAMEPAD_BUTTON_RIGHT_FACE_UP = 5
GAMEPAD_BUTTON_RIGHT_THUMB = 17
GAMEPAD_BUTTON_RIGHT_TRIGGER_1 = 11
GAMEPAD_BUTTON_RIGHT_TRIGGER_2 = 12
GAMEPAD_BUTTON_UNKNOWN = 0
GESTURE_DOUBLETAP = 2
GESTURE_DRAG = 8
GESTURE_HOLD = 4
GESTURE_NONE = 0
GESTURE_PINCH_IN = 256
GESTURE_PINCH_OUT = 512
GESTURE_SWIPE_DOWN = 128
GESTURE_SWIPE_LEFT = 32
GESTURE_SWIPE_RIGHT = 16
GESTURE_SWIPE_UP = 64
GESTURE_TAP = 1
KEY_A = 65
KEY_APOSTROPHE = 39
KEY_B = 66
KEY_BACK = 4
KEY_BACKSLASH = 92
KEY_BACKSPACE = 259
KEY_C = 67
KEY_CAPS_LOCK = 280
KEY_COMMA = 44
KEY_D = 68
KEY_DELETE = 261
KEY_DOWN = 264
KEY_E = 69
KEY_EIGHT = 56
KEY_END = 269
KEY_ENTER = 257
KEY_EQUAL = 61
KEY_ESCAPE = 256
KEY_F = 70
KEY_F1 = 290
KEY_F10 = 299
KEY_F11 = 300
KEY_F12 = 301
KEY_F2 = 291
KEY_F3 = 292
KEY_F4 = 293
KEY_F5 = 294
KEY_F6 = 295
KEY_F7 = 296
KEY_F8 = 297
KEY_F9 = 298
KEY_FIVE = 53
KEY_FOUR = 52
KEY_G = 71
KEY_GRAVE = 96
KEY_H = 72
KEY_HOME = 268
KEY_I = 73
KEY_INSERT = 260
KEY_J = 74
KEY_K = 75
KEY_KB_MENU = 348
KEY_KP_0 = 320
KEY_KP_1 = 321
KEY_KP_2 = 322
KEY_KP_3 = 323
KEY_KP_4 = 324
KEY_KP_5 = 325
KEY_KP_6 = 326
KEY_KP_7 = 327
KEY_KP_8 = 328
KEY_KP_9 = 329
KEY_KP_ADD = 334
KEY_KP_DECIMAL = 330
KEY_KP_DIVIDE = 331
KEY_KP_ENTER = 335
KEY_KP_EQUAL = 336
KEY_KP_MULTIPLY = 332
KEY_KP_SUBTRACT = 333
KEY_L = 76
KEY_LEFT = 263
KEY_LEFT_ALT = 342
KEY_LEFT_BRACKET = 91
KEY_LEFT_CONTROL = 341
KEY_LEFT_SHIFT = 340
KEY_LEFT_SUPER = 343
KEY_M = 77
KEY_MENU = 82
KEY_MINUS = 45
KEY_N = 78
KEY_NINE = 57
KEY_NULL = 0
KEY_NUM_LOCK = 282
KEY_O = 79
KEY_ONE = 49
KEY_P = 80
KEY_PAGE_DOWN = 267
KEY_PAGE_UP = 266
KEY_PAUSE = 284
KEY_PERIOD = 46
KEY_PRINT_SCREEN = 283
KEY_Q = 81
KEY_R = 82
KEY_RIGHT = 262
KEY_RIGHT_ALT = 346
KEY_RIGHT_BRACKET = 93
KEY_RIGHT_CONTROL = 345
KEY_RIGHT_SHIFT = 344
KEY_RIGHT_SUPER = 347
KEY_S = 83
KEY_SCROLL_LOCK = 281
KEY_SEMICOLON = 59
KEY_SEVEN = 55
KEY_SIX = 54
KEY_SLASH = 47
KEY_SPACE = 32
KEY_T = 84
KEY_TAB = 258
KEY_THREE = 51
KEY_TWO = 50
KEY_U = 85
KEY_UP = 265
KEY_V = 86
KEY_VOLUME_DOWN = 25
KEY_VOLUME_UP = 24
KEY_W = 87
KEY_X = 88
KEY_Y = 89
KEY_Z = 90
KEY_ZERO = 48
LOG_ALL = 0
LOG_DEBUG = 2
LOG_ERROR = 5
LOG_FATAL = 6
LOG_INFO = 3
LOG_NONE = 7
LOG_TRACE = 1
LOG_WARNING = 4
MATERIAL_MAP_ALBEDO = 0
MATERIAL_MAP_BRDG = 7
MATERIAL_MAP_CUBEMAP = 8
MATERIAL_MAP_DIFFUSE = 0
MATERIAL_MAP_EMISSION = 5
MATERIAL_MAP_HEIGHT = 6
MATERIAL_MAP_IRRADIANCE = 9
MATERIAL_MAP_METALNESS = 1
MATERIAL_MAP_NORMAL = 2
MATERIAL_MAP_OCCLUSION = 4
MATERIAL_MAP_PREFILTER = 10
MATERIAL_MAP_ROUGHNESS = 3
MATERIAL_MAP_SPECULAR = 1
MOUSE_CURSOR_ARROW = 1
MOUSE_CURSOR_CROSSHAIR = 3
MOUSE_CURSOR_DEFAULT = 0
MOUSE_CURSOR_IBEAM = 2
MOUSE_CURSOR_NOT_ALLOWED = 10
MOUSE_CURSOR_POINTING_HAND = 4
MOUSE_CURSOR_RESIZE_ALL = 9
MOUSE_CURSOR_RESIZE_EW = 5
MOUSE_CURSOR_RESIZE_NESW = 8
MOUSE_CURSOR_RESIZE_NS = 6
MOUSE_CURSOR_RESIZE_NWSE = 7
MOUSE_LEFT_BUTTON = 0
MOUSE_MIDDLE_BUTTON = 2
MOUSE_RIGHT_BUTTON = 1
NPATCH_NINE_PATCH = 0
NPATCH_THREE_PATCH_HORIZONTAL = 2
NPATCH_THREE_PATCH_VERTICAL = 1
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 20
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 21
PIXELFORMAT_COMPRESSED_DXT1_RGB = 11
PIXELFORMAT_COMPRESSED_DXT1_RGBA = 12
PIXELFORMAT_COMPRESSED_DXT3_RGBA = 13
PIXELFORMAT_COMPRESSED_DXT5_RGBA = 14
PIXELFORMAT_COMPRESSED_ETC1_RGB = 15
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 17
PIXELFORMAT_COMPRESSED_ETC2_RGB = 16
PIXELFORMAT_COMPRESSED_PVRT_RGB = 18
PIXELFORMAT_COMPRESSED_PVRT_RGBA = 19
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2
PIXELFORMAT_UNCOMPRESSED_R32 = 8
PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5
PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3
PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7
Quaternion(*args)
Rectangle(*args)
SHADER_LOC_COLOR_AMBIENT = 14
SHADER_LOC_COLOR_DIFFUSE = 12
SHADER_LOC_COLOR_SPECULAR = 13
SHADER_LOC_MAP_ALBEDO = 15
SHADER_LOC_MAP_BRDF = 25
SHADER_LOC_MAP_CUBEMAP = 22
SHADER_LOC_MAP_DIFFUSE = 15
SHADER_LOC_MAP_EMISSION = 20
SHADER_LOC_MAP_HEIGHT = 21
SHADER_LOC_MAP_IRRADIANCE = 23
SHADER_LOC_MAP_METALNESS = 16
SHADER_LOC_MAP_NORMAL = 17
SHADER_LOC_MAP_OCCLUSION = 19
SHADER_LOC_MAP_PREFILTER = 24
SHADER_LOC_MAP_ROUGHNESS = 18
SHADER_LOC_MAP_SPECULAR = 16
SHADER_LOC_MATRIX_MODEL = 9
SHADER_LOC_MATRIX_MVP = 6
SHADER_LOC_MATRIX_NORMAL = 10
SHADER_LOC_MATRIX_PROJECTION = 8
SHADER_LOC_MATRIX_VIEW = 7
SHADER_LOC_VECTOR_VIEW = 11
SHADER_LOC_VERTEX_COLOR = 5
SHADER_LOC_VERTEX_NORMAL = 3
SHADER_LOC_VERTEX_POSITION = 0
SHADER_LOC_VERTEX_TANGENT = 4
SHADER_LOC_VERTEX_TEXCOORD01 = 1
SHADER_LOC_VERTEX_TEXCOORD02 = 2
SHADER_UNIFORM_FLOAT = 0
SHADER_UNIFORM_INT = 4
SHADER_UNIFORM_IVEC2 = 5
SHADER_UNIFORM_IVEC3 = 6
SHADER_UNIFORM_IVEC4 = 7
SHADER_UNIFORM_SAMPLER2D = 8
SHADER_UNIFORM_VEC2 = 1
SHADER_UNIFORM_VEC3 = 2
SHADER_UNIFORM_VEC4 = 3
TEXTURE_FILTER_ANISOTROPIC_16X = 5
TEXTURE_FILTER_ANISOTROPIC_4X = 3
TEXTURE_FILTER_ANISOTROPIC_8X = 4
TEXTURE_FILTER_BILINEAR = 1
TEXTURE_FILTER_POINT = 0
TEXTURE_FILTER_TRILINEAR = 2
TEXTURE_WRAP_CLAMP = 1
TEXTURE_WRAP_MIRROR_CLAMP = 3
TEXTURE_WRAP_MIRROR_REPEAT = 2
TEXTURE_WRAP_REPEAT = 0
TextFormat = <cdata 'char *(*)(char *, ...)' 0x7fb5a697e1f0>
TraceLog = <cdata 'void(*)(int, char *, ...)' 0x7fb5a69b6250>
Vector2(*args)
Vector3(*args)
Vector4(*args)
begin_blend_mode(*args)
begin_drawing(*args)
begin_mode_2d(*args)
begin_mode_3d(*args)
begin_scissor_mode(*args)
begin_shader_mode(*args)
begin_texture_mode(*args)
begin_vr_stereo_mode(*args)
change_directory(*args)
check_collision_box_sphere(*args)
check_collision_boxes(*args)
check_collision_circle_rec(*args)
check_collision_circles(*args)
check_collision_lines(*args)
check_collision_point_circle(*args)
check_collision_point_rec(*args)
check_collision_point_triangle(*args)
check_collision_ray_box(*args)
check_collision_ray_sphere(*args)
check_collision_ray_sphere_ex(*args)
check_collision_recs(*args)
check_collision_spheres(*args)
clear_background(*args)
clear_directory_files(*args)
clear_dropped_files(*args)
clear_window_state(*args)
close_audio_device(*args)
close_audio_stream(*args)
close_window(*args)
codepoint_to_utf8(*args)
color_alpha(*args)
color_alpha_blend(*args)
color_from_hsv(*args)
color_from_normalized(*args)
color_normalize(*args)
color_to_hsv(*args)
color_to_int(*args)
compress_data(*args)
decompress_data(*args)
directory_exists(*args)
disable_cursor(*args)
draw_billboard(*args)
draw_billboard_rec(*args)
draw_bounding_box(*args)
draw_circle(*args)
draw_circle_3d(*args)
draw_circle_gradient(*args)
draw_circle_lines(*args)
draw_circle_sector(*args)
draw_circle_sector_lines(*args)
draw_circle_v(*args)
draw_cube(*args)
draw_cube_texture(*args)
draw_cube_v(*args)
draw_cube_wires(*args)
draw_cube_wires_v(*args)
draw_cylinder(*args)
draw_cylinder_wires(*args)
draw_ellipse(*args)
draw_ellipse_lines(*args)
draw_fps(*args)
draw_grid(*args)
draw_line(*args)
draw_line_3d(*args)
draw_line_bezier(*args)
draw_line_bezier_quad(*args)
draw_line_ex(*args)
draw_line_strip(*args)
draw_line_v(*args)
draw_mesh(*args)
draw_mesh_instanced(*args)
draw_model(*args)
draw_model_ex(*args)
draw_model_wires(*args)
draw_model_wires_ex(*args)
draw_pixel(*args)
draw_pixel_v(*args)
draw_plane(*args)
draw_point_3d(*args)
draw_poly(*args)
draw_poly_lines(*args)
draw_ray(*args)
draw_rectangle(*args)
draw_rectangle_gradient_ex(*args)
draw_rectangle_gradient_h(*args)
draw_rectangle_gradient_v(*args)
draw_rectangle_lines(*args)
draw_rectangle_lines_ex(*args)
draw_rectangle_pro(*args)
draw_rectangle_rec(*args)
draw_rectangle_rounded(*args)
draw_rectangle_rounded_lines(*args)
draw_rectangle_v(*args)
draw_ring(*args)
draw_ring_lines(*args)
draw_sphere(*args)
draw_sphere_ex(*args)
draw_sphere_wires(*args)
draw_text(*args)
draw_text_codepoint(*args)
draw_text_ex(*args)
draw_text_rec(*args)
draw_text_rec_ex(*args)
draw_texture(*args)
draw_texture_ex(*args)
draw_texture_n_patch(*args)
draw_texture_poly(*args)
draw_texture_pro(*args)
draw_texture_quad(*args)
draw_texture_rec(*args)
draw_texture_tiled(*args)
draw_texture_v(*args)
draw_triangle(*args)
draw_triangle_3d(*args)
draw_triangle_fan(*args)
draw_triangle_lines(*args)
draw_triangle_strip(*args)
draw_triangle_strip_3d(*args)
enable_cursor(*args)
end_blend_mode(*args)
end_drawing(*args)
end_mode_2d(*args)
end_mode_3d(*args)
end_scissor_mode(*args)
end_shader_mode(*args)
end_texture_mode(*args)
end_vr_stereo_mode(*args)
export_image(*args)
export_image_as_code(*args)
export_mesh(*args)
export_wave(*args)
export_wave_as_code(*args)
fade(*args)
file_exists(*args)
gen_image_cellular(*args)
gen_image_checked(*args)
gen_image_color(*args)
gen_image_font_atlas(*args)
gen_image_gradient_h(*args)
gen_image_gradient_radial(*args)
gen_image_gradient_v(*args)
gen_image_perlin_noise(*args)
gen_image_white_noise(*args)
gen_mesh_cube(*args)
gen_mesh_cubicmap(*args)
gen_mesh_cylinder(*args)
gen_mesh_heightmap(*args)
gen_mesh_hemi_sphere(*args)
gen_mesh_knot(*args)
gen_mesh_plane(*args)
gen_mesh_poly(*args)
gen_mesh_sphere(*args)
gen_mesh_torus(*args)
gen_texture_mipmaps(*args)
get_camera_matrix(*args)
get_camera_matrix_2d(*args)
get_char_pressed(*args)
get_clipboard_text(*args)
get_codepoints(*args)
get_codepoints_count(*args)
get_collision_ray_ground(*args)
get_collision_ray_mesh(*args)
get_collision_ray_model(*args)
get_collision_ray_triangle(*args)
get_collision_rec(*args)
get_color(*args)
get_current_monitor(*args)
get_directory_files(*args)
get_directory_path(*args)
get_dropped_files(*args)
get_file_extension(*args)
get_file_mod_time(*args)
get_file_name(*args)
get_file_name_without_ext(*args)
get_font_default(*args)
get_fps(*args)
get_frame_time(*args)
get_gamepad_axis_count(*args)
get_gamepad_axis_movement(*args)
get_gamepad_button_pressed(*args)
get_gamepad_name(*args)
get_gesture_detected(*args)
get_gesture_drag_angle(*args)
get_gesture_drag_vector(*args)
get_gesture_hold_duration(*args)
get_gesture_pinch_angle(*args)
get_gesture_pinch_vector(*args)
get_glyph_index(*args)
get_image_alpha_border(*args)
get_key_pressed(*args)
get_monitor_count(*args)
get_monitor_height(*args)
get_monitor_name(*args)
get_monitor_physical_height(*args)
get_monitor_physical_width(*args)
get_monitor_position(*args)
get_monitor_refresh_rate(*args)
get_monitor_width(*args)
get_mouse_position(*args)
get_mouse_ray(*args)
get_mouse_wheel_move(*args)
get_mouse_x(*args)
get_mouse_y(*args)
get_music_time_length(*args)
get_music_time_played(*args)
get_next_codepoint(*args)
get_pixel_color(*args)
get_pixel_data_size(*args)
get_prev_directory_path(*args)
get_random_value(*args)
get_screen_data(*args)
get_screen_height(*args)
get_screen_to_world_2d(*args)
get_screen_width(*args)
get_shader_location(*args)
get_shader_location_attrib(*args)
get_sounds_playing(*args)
get_texture_data(*args)
get_time(*args)
get_touch_points_count(*args)
get_touch_position(*args)
get_touch_x(*args)
get_touch_y(*args)
get_window_handle(*args)
get_window_position(*args)
get_window_scale_dpi(*args)
get_working_directory(*args)
get_world_to_screen(*args)
get_world_to_screen_2d(*args)
get_world_to_screen_ex(*args)
hide_cursor(*args)
image_alpha_clear(*args)
image_alpha_crop(*args)
image_alpha_mask(*args)
image_alpha_premultiply(*args)
image_clear_background(*args)
image_color_brightness(*args)
image_color_contrast(*args)
image_color_grayscale(*args)
image_color_invert(*args)
image_color_replace(*args)
image_color_tint(*args)
image_copy(*args)
image_crop(*args)
image_dither(*args)
image_draw(*args)
image_draw_circle(*args)
image_draw_circle_v(*args)
image_draw_line(*args)
image_draw_line_v(*args)
image_draw_pixel(*args)
image_draw_pixel_v(*args)
image_draw_rectangle(*args)
image_draw_rectangle_lines(*args)
image_draw_rectangle_rec(*args)
image_draw_rectangle_v(*args)
image_draw_text(*args)
image_draw_text_ex(*args)
image_flip_horizontal(*args)
image_flip_vertical(*args)
image_format(*args)
image_from_image(*args)
image_mipmaps(*args)
image_resize(*args)
image_resize_canvas(*args)
image_resize_nn(*args)
image_rotate_ccw(*args)
image_rotate_cw(*args)
image_text(*args)
image_text_ex(*args)
image_to_pot(*args)
init_audio_device(*args)
init_audio_stream(*args)
init_window(*args)
is_audio_device_ready(*args)
is_audio_stream_playing(*args)
is_audio_stream_processed(*args)
is_cursor_hidden(*args)
is_cursor_on_screen(*args)
is_file_dropped(*args)
is_file_extension(*args)
is_gamepad_available(*args)
is_gamepad_button_down(*args)
is_gamepad_button_pressed(*args)
is_gamepad_button_released(*args)
is_gamepad_button_up(*args)
is_gamepad_name(*args)
is_gesture_detected(*args)
is_key_down(*args)
is_key_pressed(*args)
is_key_released(*args)
is_key_up(*args)
is_model_animation_valid(*args)
is_mouse_button_down(*args)
is_mouse_button_pressed(*args)
is_mouse_button_released(*args)
is_mouse_button_up(*args)
is_music_playing(*args)
is_sound_playing(*args)
is_window_focused(*args)
is_window_fullscreen(*args)
is_window_hidden(*args)
is_window_maximized(*args)
is_window_minimized(*args)
is_window_ready(*args)
is_window_resized(*args)
is_window_state(*args)
load_file_data(*args)
load_file_text(*args)
load_font(*args)
load_font_data(*args)
load_font_ex(*args)
load_font_from_image(*args)
load_font_from_memory(*args)
load_image(*args)
load_image_anim(*args)
load_image_colors(*args)
load_image_from_memory(*args)
load_image_palette(*args)
load_image_raw(*args)
load_material_default(*args)
load_materials(*args)
load_model(*args)
load_model_animations(*args)
load_model_from_mesh(*args)
load_music_stream(*args)
load_music_stream_from_memory(*args)
load_render_texture(*args)
load_shader(*args)
load_shader_from_memory(*args)
load_sound(*args)
load_sound_from_wave(*args)
load_storage_value(*args)
load_texture(*args)
load_texture_cubemap(*args)
load_texture_from_image(*args)
load_vr_stereo_config(*args)
load_wave(*args)
load_wave_from_memory(*args)
load_wave_samples(*args)
maximize_window(*args)
measure_text(*args)
measure_text_ex(*args)
mem_alloc(*args)
mem_free(*args)
mem_realloc(*args)
mesh_binormals(*args)
mesh_bounding_box(*args)
mesh_tangents(*args)
minimize_window(*args)
open_url(*args)
pause_audio_stream(*args)
pause_music_stream(*args)
pause_sound(*args)
play_audio_stream(*args)
play_music_stream(*args)
play_sound(*args)
play_sound_multi(*args)
pointer(struct)
restore_window(*args)
resume_audio_stream(*args)
resume_music_stream(*args)
resume_sound(*args)
save_file_data(*args)
save_file_text(*args)
save_storage_value(*args)
set_audio_stream_buffer_size_default(*args)
set_audio_stream_pitch(*args)
set_audio_stream_volume(*args)
set_camera_alt_control(*args)
set_camera_mode(*args)
set_camera_move_controls(*args)
set_camera_pan_control(*args)
set_camera_smooth_zoom_control(*args)
set_clipboard_text(*args)
set_config_flags(*args)
set_exit_key(*args)
set_gamepad_mappings(*args)
set_gestures_enabled(*args)
set_master_volume(*args)
set_material_texture(*args)
set_model_mesh_material(*args)
set_mouse_cursor(*args)
set_mouse_offset(*args)
set_mouse_position(*args)
set_mouse_scale(*args)
set_music_pitch(*args)
set_music_volume(*args)
set_pixel_color(*args)
set_shader_value(*args)
set_shader_value_matrix(*args)
set_shader_value_texture(*args)
set_shader_value_v(*args)
set_shapes_texture(*args)
set_sound_pitch(*args)
set_sound_volume(*args)
set_target_fps(*args)
set_texture_filter(*args)
set_texture_wrap(*args)
set_trace_log_level(*args)
set_window_icon(*args)
set_window_min_size(*args)
set_window_monitor(*args)
set_window_position(*args)
set_window_size(*args)
set_window_state(*args)
set_window_title(*args)
show_cursor(*args)
stop_audio_stream(*args)
stop_music_stream(*args)
stop_sound(*args)
stop_sound_multi(*args)
take_screenshot(*args)
text_append(*args)
text_copy(*args)
text_find_index(*args)
text_insert(*args)
text_is_equal(*args)
text_join(*args)
text_length(*args)
text_replace(*args)
text_split(*args)
text_subtext(*args)
text_to_integer(*args)
text_to_lower(*args)
text_to_pascal(*args)
text_to_upper(*args)
text_to_utf8(*args)
toggle_fullscreen(*args)
unload_file_data(*args)
unload_file_text(*args)
unload_font(*args)
unload_font_data(*args)
unload_image(*args)
unload_image_colors(*args)
unload_image_palette(*args)
unload_material(*args)
unload_mesh(*args)
unload_model(*args)
unload_model_animation(*args)
unload_model_animations(*args)
unload_model_keep_meshes(*args)
unload_music_stream(*args)
unload_render_texture(*args)
unload_shader(*args)
unload_sound(*args)
unload_texture(*args)
unload_vr_stereo_config(*args)
unload_wave(*args)
unload_wave_samples(*args)
update_audio_stream(*args)
update_camera(*args)
update_mesh_buffer(*args)
update_model_animation(*args)
update_music_stream(*args)
update_sound(*args)
update_texture(*args)
update_texture_rec(*args)
upload_mesh(*args)
wave_copy(*args)
wave_crop(*args)
wave_format(*args)
window_should_close(*args)
raylib.pyray.f(self, *args)
raylib.pyray.makeStructHelper(struct)
raylib.pyray.makefunc(a)