# Python Bindings for Raylib 5.0 Chatroom: [Discord](https://discord.gg/fKDwt85aX6) or [Matrix](https://matrix.to/#/#raylib-python-cffi:matrix.org) New CFFI API static bindings. * Automatically generated to be as close as possible to original Raylib. * Faster, fewer bugs and easier to maintain than ctypes. * Commercial-friendly license. * Docstrings and auto-completion. * **Now includes extra libraries: raymath, raygui, rlgl, physac and GLFW** [Full documentation](http://electronstudio.github.io/raylib-python-cffi) # Quickstart `pip3 install raylib` from pyray import * init_window(800, 450, "Hello") while not window_should_close(): begin_drawing() clear_background(WHITE) draw_text("Hello world", 190, 200, 20, VIOLET) end_drawing() close_window() # Installation First make sure you have the latest pip installed: python3 -m pip install --upgrade pip Then install python3 -m pip install setuptools python3 -m pip install raylib On most platforms it should install a binary wheel (Windows 10 x64, MacOS 10.15 x64, Linux Ubuntu1804 x64). If yours isn't available then pip will attempt to build from source, in which case you will need to have Raylib development libs installed, e.g. using homebrew, apt, etc. ## Raspberry Pi [Using on Rasperry Pi](RPI.rst) ## Dynamic binding version There is now a separate dynamic version of this binding: python3 -m pip install raylib_dynamic It works on some systems where the static version doesn't, [but be sure to read these caveats before using it](https://electronstudio.github.io/raylib-python-cffi/dynamic.html) ## Beta testing If you find a bug, it may be fixed in the [latest dev release](https://github.com/electronstudio/raylib-python-cffi/releases). You can install an alpha or beta version by specifying the exact version number like this: python3 -m pip install raylib==4.2.0.0.dev4 ## Problems? If it doesn't work, [try to build manually.](BUILDING.rst). If that works then [submit an issue](https://github.com/electronstudio/raylib-python-cffi/issues) to let us know what you did. If you need help you can try asking [on Discord](https://discord.gg/raylib). If it still doesn't work, [submit an issue](https://github.com/electronstudio/raylib-python-cffi/issues). # How to use There are two APIs, you can use either or both: ### If you are familiar with C coding and the Raylib C library and you want to use an exact copy of the C API Use [the C API](https://electronstudio.github.io/raylib-python-cffi/raylib.html). ### If you prefer a slightly more Pythonistic API and don't mind it might be slightly slower Use [the Python API](https://electronstudio.github.io/raylib-python-cffi/pyray.html). # Running in a web browser [Pygbag](https://pypi.org/project/pygbag/) >=0.8.7 supports running in a web browser. Make a folder `my_project` with a file `main.py`: # /// script # dependencies = [ # "cffi", # "inflection", # "raylib" # ] # /// import asyncio import platform from pyray import * async def main(): # You must have an async main function init_window(500, 500, "Hello") platform.window.window_resize() # You must add this line while not window_should_close(): begin_drawing() clear_background(WHITE) draw_text("Hello world", 190, 200, 20, VIOLET) end_drawing() await asyncio.sleep(0) # You must call this in your main loop close_window() asyncio.run(main()) Then to create the web files and launch a web server: python3.12 -m pip install --user --upgrade pygbag python3.12 -m pygbag --PYBUILD 3.12 --ume_block 0 --template noctx.tmpl my_project Point your browser to http://localhost:8000 This is all done by Pygbag rather than by me, so you should probably contact them with any issues. Carefully read all their [documentation](https://pygame-web.github.io/). It does work for most of [these examples](https://electronstudio.github.io/raylib-python-cffi-pygbag-examples/) # App showcase [Tanki](https://github.com/pkulev/tanki) [Alloy Bloxel Editor](https://pebaz.itch.io/alloy-bloxel-editor) Add your app here! # RLZero A related library (that is a work in progress!): [A simplified API for Raylib for use in education and to enable beginners to create 3d games](https://github.com/electronstudio/rlzero) # Help wanted * Converting more examples from C to Python * Testing on more platforms # License (updated) The bindings are now under the Eclipse Public License, so you are free to statically link and use in non-free / proprietary / commercial projects! # Performance For fastest performance use Pypy rather than standard Python. Every call to C is costly, so it's slightly faster if you use Python data structures and functions when calculating in your update loop and then only convert them to C data structures when you have to call the C functions for drawing. ## Bunnymark | Library | Implementation | Bunnies (60 FPS) | Percentage | | ------------- | ------------- | ------------- | ------------- | | Raylib 3.7 | C | 168100 | 100% | | Raylib Python CFFI 3.7 | Pypy 3.7 | 33800 | 20% | | Raylib Python CFFI 3.7 | Python 3.9 | 7700 | 4.5% | | Raylib Python CFFI 3.7 | Python 3.9 Nuitka | 8600 | 5.1% | | Raylib Python CFFI 3.7 Dynamic | Python 3.9 | 6300 | 3.7% | # Packaging your app You can create a standalone binary using the Nuitka compiler. For example, here is how to package Bunnymark: pip3 install nuitka cd examples/textures python3 -m nuitka --onefile --linux-onefile-icon resources/wabbit_alpha.png textures_bunnymark.py # Advert [RetroWar: 8-bit Party Battle](https://store.steampowered.com/app/664240/RetroWar_8bit_Party_Battle/?git) is out now. Defeat up to 15 of your friends in a tournament of 80s-inspired retro mini games. [Coding Games With Pygame Zero & Python](https://github.com/electronstudio/pygame-zero-book) is a book for Python beginners.