5. Arcade games
5.1. Collisions
Arcade games need to know when one Actor sprite has hit another Actor sprite. Most of this code is copied from Program 4.2 and Program 4.5.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | WIDTH = 500
HEIGHT = 500
alien = Actor("alien")
alien.pos = (400, 50)
box = Rect((20, 20), (100, 100))
def draw():
screen.clear()
screen.draw.filled_rect(box, "red")
alien.draw()
def update():
if keyboard.right:
alien.x = alien.x + 2
elif keyboard.left:
alien.x = alien.x - 2
box.x = box.x + 2
if box.x > WIDTH:
box.x = 0
if alien.colliderect(box):
print("hit")
|
Exercise
Add vertical movement (as you did in Exercise Program 4.5).
Advanced
Make the box chase the alien.
Advanced
Print number of times the box hits the alien (i.e. the score).
5.2. Chase
Instead of moving constantly to the right we can make the movement
conditional with an if
statement so the box chases the alien. Most
of this code is copied from Program 5.1.
New lines are highlighted. We have also changed what happens when the
box catches the alien: the program now exits and you must run it again
to play again. This may not be what you want in your game!
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | WIDTH = 500
HEIGHT = 500
alien = Actor("alien")
alien.pos = (400, 50)
box = Rect((20, 20), (100, 100))
def draw():
screen.clear()
screen.draw.filled_rect(box, "red")
alien.draw()
def update():
if keyboard.right:
alien.x = alien.x + 2
elif keyboard.left:
alien.x = alien.x - 2
if box.x < alien.x:
box.x = box.x + 1
if box.x > alien.x:
box.x = box.x - 1
if alien.colliderect(box):
exit()
|
Exercise
Add vertical movement (as you did in previous exercise).
Advanced
Draw a new enemy image. Save it as enemy.png in your mu_code/images folder. Load it as an Actor(‘enemy’) instead of the Rect().
5.3. Powerup
Instead of an enemy the box here is a powerup that the player must collect. When he does it disappears and moves to a new location.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | WIDTH = 500
HEIGHT = 500
import random
alien = Actor("alien")
alien.pos = (400, 50)
box = Rect((20, 20), (100, 100))
score = 0
def draw():
screen.clear()
screen.draw.filled_rect(box, "green")
alien.draw()
def update():
global score
if keyboard.right:
alien.x = alien.x + 2
elif keyboard.left:
alien.x = alien.x - 2
if alien.colliderect(box):
box.x = random.randint(0, WIDTH)
box.y = random.randint(0, HEIGHT)
score = score + 1
print("Score:", score)
|
Exercise
Add vertical movement (as you did in Exercise ref{exercise:updown}).
Exercise
Draw a new powerup image. Save it as powerup.png in your mu_code/images folder. Load it as an Actor(‘powerup’) instead of the Rect().
Advanced
Combine this program with the enemy from Program Program 5.2 and the background from Program 4.4 and whatever else you want to make your own game.
5.4. Sound and animation
Pygame Zero comes with one other image alien_hurt.png
and one sound
eep.wav
. If you want more you will have to add them to the
sounds
and images
folders.
Most of this code is copied from Program 5.1
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | WIDTH = 500
HEIGHT = 500
alien = Actor("alien")
alien.pos = (0, 50)
box = Rect((20, 20), (100, 100))
def draw():
screen.clear()
screen.draw.filled_rect(box, "red")
alien.draw()
def update():
if keyboard.right:
alien.x = alien.x + 2
elif keyboard.left:
alien.x = alien.x - 2
box.x = box.x + 2
if box.x > WIDTH:
box.x = 0
# PLAY SOUND AND SHOW IMAGE WHEN HIT
if alien.colliderect(box):
alien.image = 'alien_hurt'
sounds.eep.play()
else:
alien.image = 'alien'
|
Exercise
Record your own sound effect and add it to the game.
Advanced
Add more boxes or sprites that move in different ways for the player to avoid.
Advanced
Add a second alien controlled by different keys or gamepad for player 2.
5.5. Mouse clicks
This uses a function call-back for event-based input. It is similar to Program 5.4 but:
The box has been removed.
There is an
on_mouse_down()
special function that is called automatically when the player click the mouse.The score is displayed.
See Program 2.17 for more about functions.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | alien = Actor("alien")
alien.pos = (0, 50)
score = 0
def draw():
screen.clear()
alien.draw()
screen.draw.text("Score "+str(score), (0,0))
def update():
if keyboard.right:
alien.x = alien.x + 2
elif keyboard.left:
alien.x = alien.x - 2
alien.image = 'alien'
def on_mouse_down(pos, button):
global score
if button == mouse.LEFT and alien.collidepoint(pos):
alien.image = 'alien_hurt'
sounds.eep.play()
score = score + 1
|
5.6. Mouse movement
1 2 3 4 5 6 7 8 9 10 11 | # wiggle your mouse around the screen!
alien = Actor("alien")
def draw():
screen.clear()
alien.draw()
def on_mouse_move(pos):
alien.pos = pos
|
Exercise
What happens if you delete line 8 and replace it with this:
animate(alien, pos=pos, duration=1, tween='bounce_end')
Exercise
What happens if you change on_mouse_move to on_mouse_down?
Advanced
Make a game with one alien controlled by mouse and another controlled by keyboard