Uses of Class
com.raylib.RenderTexture
Packages that use RenderTexture
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Uses of RenderTexture in com.raylib
Methods in com.raylib that return RenderTextureModifier and TypeMethodDescriptionstatic RenderTexture
RenderTexture.allocateArray
(long elementCount) Allocate an array of RenderTexturestatic RenderTexture
RenderTexture.allocateArray
(long elementCount, SegmentAllocator allocator) Allocate an array of RenderTextureRenderTexture.getArrayElement
(int index) static RenderTexture
Raylib.loadRenderTexture
(int width, int height) Load texture for rendering (framebuffer)static RenderTexture
Raylib.loadRenderTexture
(Arena arena, int width, int height) Load texture for rendering (framebuffer)Depth buffer attachment textureRenderTexture.setId
(int value) OpenGL framebuffer object idRenderTexture.setTexture
(Texture value) Color buffer attachment textureMethods in com.raylib with parameters of type RenderTextureModifier and TypeMethodDescriptionstatic void
Raylib.beginTextureMode
(RenderTexture target) Begin drawing to render texturestatic boolean
Raylib.isRenderTextureReady
(RenderTexture target) Check if a render texture is readystatic void
Raylib.unloadRenderTexture
(RenderTexture target) Unload render texture from GPU memory (VRAM)