Uses of Class
com.raylib.RenderTexture
Packages that use RenderTexture
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Uses of RenderTexture in com.raylib
Methods in com.raylib that return RenderTextureModifier and TypeMethodDescriptionstatic RenderTextureRenderTexture.allocateArray(long elementCount) Allocate an array of RenderTexturestatic RenderTextureRenderTexture.allocateArray(long elementCount, SegmentAllocator allocator) Allocate an array of RenderTextureRenderTexture.getArrayElement(int index) static RenderTextureRaylib.loadRenderTexture(int width, int height) Load texture for rendering (framebuffer)static RenderTextureRaylib.loadRenderTexture(Arena arena, int width, int height) Load texture for rendering (framebuffer)Depth buffer attachment textureRenderTexture.setId(int value) OpenGL framebuffer object idRenderTexture.setTexture(Texture value) Color buffer attachment textureMethods in com.raylib with parameters of type RenderTextureModifier and TypeMethodDescriptionstatic voidRaylib.beginTextureMode(RenderTexture target) Begin drawing to render texturestatic booleanRaylib.isRenderTextureReady(RenderTexture target) Check if a render texture is readystatic voidRaylib.unloadRenderTexture(RenderTexture target) Unload render texture from GPU memory (VRAM)