Uses of Class
com.raylib.RayCollision
Packages that use RayCollision
-
Uses of RayCollision in com.raylib
Methods in com.raylib that return RayCollisionModifier and TypeMethodDescriptionstatic RayCollision
RayCollision.allocateArray
(long elementCount) Allocate an array of RayCollisionstatic RayCollision
RayCollision.allocateArray
(long elementCount, SegmentAllocator allocator) Allocate an array of RayCollisionRayCollision.getArrayElement
(int index) static RayCollision
Raylib.getRayCollisionBox
(Ray ray, BoundingBox box) Get collision info between ray and boxstatic RayCollision
Raylib.getRayCollisionBox
(Arena arena, Ray ray, BoundingBox box) Get collision info between ray and boxstatic RayCollision
Raylib.getRayCollisionMesh
(Ray ray, Mesh mesh, Matrix transform) Get collision info between ray and meshstatic RayCollision
Raylib.getRayCollisionMesh
(Arena arena, Ray ray, Mesh mesh, Matrix transform) Get collision info between ray and meshstatic RayCollision
Get collision info between ray and quadstatic RayCollision
Get collision info between ray and quadstatic RayCollision
Raylib.getRayCollisionSphere
(Ray ray, Vector3 center, float radius) Get collision info between ray and spherestatic RayCollision
Raylib.getRayCollisionSphere
(Arena arena, Ray ray, Vector3 center, float radius) Get collision info between ray and spherestatic RayCollision
Raylib.getRayCollisionTriangle
(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3) Get collision info between ray and trianglestatic RayCollision
Get collision info between ray and triangleRayCollision.setDistance
(float value) Distance to the nearest hitRayCollision.setHit
(boolean value) Did the ray hit something?Surface normal of hitPoint of the nearest hit