Uses of Class
com.raylib.RayCollision
Packages that use RayCollision
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Uses of RayCollision in com.raylib
Methods in com.raylib that return RayCollisionModifier and TypeMethodDescriptionstatic RayCollisionRayCollision.allocateArray(long elementCount) Allocate an array of RayCollisionstatic RayCollisionRayCollision.allocateArray(long elementCount, SegmentAllocator allocator) Allocate an array of RayCollisionRayCollision.getArrayElement(int index) static RayCollisionRaylib.getRayCollisionBox(Ray ray, BoundingBox box) Get collision info between ray and boxstatic RayCollisionRaylib.getRayCollisionBox(Arena arena, Ray ray, BoundingBox box) Get collision info between ray and boxstatic RayCollisionRaylib.getRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform) Get collision info between ray and meshstatic RayCollisionRaylib.getRayCollisionMesh(Arena arena, Ray ray, Mesh mesh, Matrix transform) Get collision info between ray and meshstatic RayCollisionGet collision info between ray and quadstatic RayCollisionGet collision info between ray and quadstatic RayCollisionRaylib.getRayCollisionSphere(Ray ray, Vector3 center, float radius) Get collision info between ray and spherestatic RayCollisionRaylib.getRayCollisionSphere(Arena arena, Ray ray, Vector3 center, float radius) Get collision info between ray and spherestatic RayCollisionRaylib.getRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3) Get collision info between ray and trianglestatic RayCollisionGet collision info between ray and triangleRayCollision.setDistance(float value) Distance to the nearest hitRayCollision.setHit(boolean value) Did the ray hit something?Surface normal of hitPoint of the nearest hit