Uses of Class
com.raylib.Model
Packages that use Model
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Uses of Model in com.raylib
Methods in com.raylib that return ModelModifier and TypeMethodDescriptionstatic ModelModel.allocateArray(long elementCount) Allocate an array of Modelstatic ModelModel.allocateArray(long elementCount, SegmentAllocator allocator) Allocate an array of ModelModel.getArrayElement(int index) static ModelLoad model from files (meshes and materials)static ModelLoad model from files (meshes and materials)static ModelRaylib.loadModelFromMesh(Mesh mesh) Load model from generated mesh (default material)static ModelRaylib.loadModelFromMesh(Arena arena, Mesh mesh) Load model from generated mesh (default material)Model.setBindPose(Transform value) Bones base transformation (pose)Model.setBoneCount(int value) Number of bonesBones information (skeleton)Model.setMaterialCount(int value) Number of materialsModel.setMaterials(Material value) Materials arrayModel.setMeshCount(int value) Number of meshesMeshes arrayModel.setMeshMaterial(IntBuffer value) Mesh material numberModel.setTransform(Matrix value) Local transform matrixMethods in com.raylib with parameters of type ModelModifier and TypeMethodDescriptionstatic voidDraw a model (with texture if set)static voidRaylib.drawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint) Draw a model with extended parametersstatic voidRaylib.drawModelWires(Model model, Vector3 position, float scale, Color tint) Draw a model wires (with texture if set)static voidRaylib.drawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint) Draw a model wires (with texture if set) with extended parametersstatic BoundingBoxRaylib.getModelBoundingBox(Model model) Compute model bounding box limits (considers all meshes)static BoundingBoxRaylib.getModelBoundingBox(Arena arena, Model model) Compute model bounding box limits (considers all meshes)static booleanRaylib.isModelAnimationValid(Model model, ModelAnimation anim) Check model animation skeleton matchstatic booleanRaylib.isModelReady(Model model) Check if a model is readystatic voidRaylib.setModelMeshMaterial(Model model, int meshId, int materialId) Set material for a meshstatic voidRaylib.unloadModel(Model model) Unload model (including meshes) from memory (RAM and/or VRAM)static voidRaylib.updateModelAnimation(Model model, ModelAnimation anim, int frame) Update model animation pose