Uses of Class
com.raylib.Model
Packages that use Model
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Uses of Model in com.raylib
Methods in com.raylib that return ModelModifier and TypeMethodDescriptionstatic Model
Model.allocateArray
(long elementCount) Allocate an array of Modelstatic Model
Model.allocateArray
(long elementCount, SegmentAllocator allocator) Allocate an array of ModelModel.getArrayElement
(int index) static Model
Load model from files (meshes and materials)static Model
Load model from files (meshes and materials)static Model
Raylib.loadModelFromMesh
(Mesh mesh) Load model from generated mesh (default material)static Model
Raylib.loadModelFromMesh
(Arena arena, Mesh mesh) Load model from generated mesh (default material)Model.setBindPose
(Transform value) Bones base transformation (pose)Model.setBoneCount
(int value) Number of bonesBones information (skeleton)Model.setMaterialCount
(int value) Number of materialsModel.setMaterials
(Material value) Materials arrayModel.setMeshCount
(int value) Number of meshesMeshes arrayModel.setMeshMaterial
(IntBuffer value) Mesh material numberModel.setTransform
(Matrix value) Local transform matrixMethods in com.raylib with parameters of type ModelModifier and TypeMethodDescriptionstatic void
Draw a model (with texture if set)static void
Raylib.drawModelEx
(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint) Draw a model with extended parametersstatic void
Raylib.drawModelWires
(Model model, Vector3 position, float scale, Color tint) Draw a model wires (with texture if set)static void
Raylib.drawModelWiresEx
(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint) Draw a model wires (with texture if set) with extended parametersstatic BoundingBox
Raylib.getModelBoundingBox
(Model model) Compute model bounding box limits (considers all meshes)static BoundingBox
Raylib.getModelBoundingBox
(Arena arena, Model model) Compute model bounding box limits (considers all meshes)static boolean
Raylib.isModelAnimationValid
(Model model, ModelAnimation anim) Check model animation skeleton matchstatic boolean
Raylib.isModelReady
(Model model) Check if a model is readystatic void
Raylib.setModelMeshMaterial
(Model model, int meshId, int materialId) Set material for a meshstatic void
Raylib.unloadModel
(Model model) Unload model (including meshes) from memory (RAM and/or VRAM)static void
Raylib.updateModelAnimation
(Model model, ModelAnimation anim, int frame) Update model animation pose